It is currently Fri Apr 18, 2014 8:25 am

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Please respect other community members moderators and administrators.

No spam.



Post new topic Reply to topic  [ 14 posts ]  Go to page Previous  1, 2

Double module kit?
Yes
No
Tweak (How?)
You may select 1 option

View results
Author Message
 Post subject: Re: Module and Kit suggestion
PostPosted: Wed Jun 26, 2013 8:44 am 
Specialist
Specialist
 Profile

Joined: Wed Oct 03, 2012 7:00 pm
Posts: 37
I like the idea of multiple (not just double) resistance module kits. When the game was new, we played with them every day & had a blast. No shields either, and the game was much faster than it is now because we had to play the level we were (no cherry picking the lower levels). Raptor was the heaviest torso at the time.

However, if module kits are reinstated, I would like to see counter-weapons retrofitted to a higher fixed # of Hit Points. The game has become incredibly slow/predictable again as of late.


Mechzilla


Top
 

 Post subject: Re: Module and Kit suggestion
PostPosted: Sun Aug 04, 2013 6:43 pm 
Sergeant
Sergeant
 Profile

Joined: Wed Jun 12, 2013 4:42 am
Posts: 108
just add me ok or ok


Top
 

 Post subject: Re: Module and Kit suggestion
PostPosted: Mon Aug 05, 2013 10:39 am 
Corporal
Corporal
User avatar
 Profile

Joined: Sun Jul 14, 2013 11:30 pm
Posts: 46
So my question is, every kit gets used and/or depleted except for one. Resistance kits. Why? Shouldn't a resistance kit get depleted with each attack it dissipates until the resistance is gone? As of now, a resistance kit is just a resistance module in a kit slot...

IMHO all kits seem to be temporary yet the resistance kit is permanent like a module. A bit of inconsistency there...


Top
 

 Post subject: Re: Module and Kit suggestion
PostPosted: Mon Aug 05, 2013 10:32 pm 
Sergeant
Sergeant
 Profile

Joined: Wed Jun 12, 2013 4:42 am
Posts: 108
Paingawd wrote:
So my question is, every kit gets used and/or depleted except for one. Resistance kits. Why? Shouldn't a resistance kit get depleted with each attack it dissipates until the resistance is gone? As of now, a resistance kit is just a resistance module in a kit slot...

IMHO all kits seem to be temporary yet the resistance kit is permanent like a module. A bit of inconsistency there...

yes on this point I just tell you to because I am with you XD


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ]  Go to page Previous  1, 2

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl