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 Post subject: The Multi Resistance Kits
PostPosted: Sun Apr 28, 2013 10:20 pm 
Private 1st class
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Joined: Tue Apr 16, 2013 9:11 am
Posts: 11
I'm not sure why these exist, they cost more than you get for winning the fight. If you use one and the opponent doesn't have one then you'll win 9 times out of 10 but more often than not they don't provide an advantage because one person using one just forces the other to use it as well and everyone is back to square one but with less money.. I'm not sure how to make a poll, nor how useful it would be since they tend to only attract a minority of voters but would it not be interesting to see if these are actually wanted in the game?


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 Post subject: Re: The Multi Resistance Kits
PostPosted: Mon Apr 29, 2013 4:52 am 
Second Lieutenant
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Location:                      ★                   The mystical land of Eng
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I've never used the multi-resistance kits, but what you have said makes sense.
Although, they seem to be most unbalanced for lower levels.
The second (lvl14) kit give +6 each resistance, while the first (lvl8) gives +5, even though the average damage is much less at that level.

At low levels, they're over powered, at high levels, they're not worth wasting a turn on.

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 Post subject: Re: The Multi Resistance Kits
PostPosted: Mon Apr 29, 2013 1:55 pm 
SM Maintenance Team
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Joined: Fri Dec 14, 2012 1:06 pm
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The multi resistance modules and kits have been reworked and the inconsistencies have been removed.


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 Post subject: Re: The Multi Resistance Kits
PostPosted: Mon Apr 29, 2013 1:58 pm 
BD Maintenance Team
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Joined: Sat Nov 05, 2011 2:55 pm
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Antares102 wrote:
The multi resistance modules and kits have been reworked and the inconsistencies have been removed.



how have they been reworked?

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