The multi resistance modules have already been nerfed and will be changed with the next patch. These modules are also quite expensive so if you can afford them you should also have a great advantage. I personally find these modules open more options to build you mech in other directions. Now you dont have to waste 3 module slots all the time to be safe from all types of damage and you can use the free module slots for other stuff.
Multi resistance kits are now so expensive that you wont be able to use them in every battle.
Many weapons are now range 2+ because we decided that only stomp, swords, flame throwers and bullet weapons should have a range of 1.
Give us good reasons to change it back and we will do it.
But just saying "dev team you suck" without giving any reason of why a change is bad doesn't help anybody.
I agree that the mod which gives all three resists is a bad choice. It use to be if you wanted all three damage resists then you had to have lower armour, and or lower heat/energy abilities.
I think my suggestion would be to have a double resits mod only. This would free up a slot to give the dev team their idea of more ways to take a mech. It would also mean players would have some weak point to one type of damage. I personally think they should limit resist mods to only two types allowed on any mech. Everyone should have some form of weakness.
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