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 Post subject: Rant
PostPosted: Sat Apr 20, 2013 1:52 am 
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Joined: Mon Apr 15, 2013 6:15 am
Posts: 1
Development team you suck! >:[

Last update is a joke! Seriously...

- "Adv resistance module"... lol? You put the interest of making a mech, looking for a winning strategy, on the ground, and you spit on it.

- Many weapons with "2 Range" are now "2-3 Range"... Really? What is the point here?

- Multi-resistance kit: same here, again

I'm disappointed.

(I made it into it's own topics as it was posted on the updates for battledawn
-Simmen)


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 Post subject: Re: Rant
PostPosted: Sat Apr 20, 2013 1:59 am 
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Joined: Fri Dec 14, 2012 1:06 pm
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The multi resistance modules have already been nerfed and will be changed with the next patch. These modules are also quite expensive so if you can afford them you should also have a great advantage. I personally find these modules open more options to build you mech in other directions.
Now you dont have to waste 3 module slots all the time to be safe from all types of damage and you can use the free module slots for other stuff.

Multi resistance kits are now so expensive that you wont be able to use them in every battle.


Many weapons are now range 2+ because we decided that only stomp, swords, flame throwers and bullet weapons should have a range of 1.

Give us good reasons to change it back and we will do it.

But just saying "dev team you suck" without giving any reason of why a change is bad doesn't help anybody.


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 Post subject: Re: Rant
PostPosted: Sat Apr 20, 2013 1:34 pm 
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Joined: Mon Feb 25, 2013 1:17 pm
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I agree that the mod which gives all three resists is a bad choice. It use to be if you wanted all three damage resists then you had to have lower armour, and or lower heat/energy abilities.

I think my suggestion would be to have a double resits mod only. This would free up a slot to give the dev team their idea of more ways to take a mech. It would also mean players would have some weak point to one type of damage. I personally think they should limit resist mods to only two types allowed on any mech. Everyone should have some form of weakness.


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 Post subject: Re: Rant
PostPosted: Sat Apr 20, 2013 1:50 pm 
Second Lieutenant
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ARedburn wrote:
. I personally think they should limit resist mods to only two types allowed on any mech. Everyone should have some form of weakness.

I completely support this idea.

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 Post subject: Re: Rant
PostPosted: Sat Apr 20, 2013 3:22 pm 
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Ok probably you are right. I had some similar impression when I played.

What do you think about lowering the multi resitance modules effectivenss?
For instance down to 50% from where they are now?


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 Post subject: Re: Rant
PostPosted: Sat Apr 20, 2013 3:41 pm 
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Joined: Fri Dec 14, 2012 1:06 pm
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For the moment the multi resistance modules and kits have been chnaged again and their effectiness is lowered .

Lets to see how they work now in terms of game mechanics.
They should provide a some protection but will be drastically inferior to a set of three resitance modules.

Obviously the chnage will come ony with the next patch.


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 Post subject: Re: Rant
PostPosted: Sat Apr 20, 2013 8:12 pm 
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Joined: Mon Feb 25, 2013 1:17 pm
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I would still like to see where you can only have 2 types only. It allows for that ability to tinker to be able to beat someone, which I feel is one of the most important parts of the game.

I win I lose I never quit, but I will tinker between fights to try and overcome.


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 Post subject: Re: Rant
PostPosted: Sun Apr 21, 2013 3:32 am 
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Joined: Fri Dec 14, 2012 1:06 pm
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Sure, I think dual resistance modules are also on the list of planned featrues.
Its just a matter of time to get them.


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