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 Post subject: "Pants" with pockets, and many thanks!
PostPosted: Thu Apr 04, 2013 3:39 pm 
Corporal
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Joined: Sun Dec 30, 2012 10:10 am
Posts: 59
At first many thanks for the latest update (removing token and balancing)!!! ;)

Now to the "Pants":
Have you ever thought about pants (legs) with pockets (one additional kit or module slot, or in higher level 1&1).
On the other hand maybe these legs will have lower health points compared to "normal" ones same level/ no jumping ability/only one step moving per turn....

Could be interesting, hm ;)


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 Post subject: Re: "Pants" with pockets, and many thanks!
PostPosted: Sat Apr 06, 2013 3:56 am 
Corporal
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Joined: Sun Jan 13, 2013 1:35 pm
Posts: 43
Location: Turkey
Gender: male
if u put a leg with a module slot, it will probably be too OP (look at HP modules). And there is already "slow but durable" legs.
I found your idea logical, but very hard to balance out. :(

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