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 Post subject: Hammers
PostPosted: Wed Mar 25, 2015 8:31 am 
Specialist
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Joined: Sun Sep 14, 2014 8:00 pm
Posts: 27
Earthquake
Phisical
Range 1-2
Damage: 10-190
))) 3 Knockback
+17 heat per usage
-15 energy per usage
Legendary

Active Volcano
Heat
Range 1-2
Damage: 5-150
))) 1 Knockback
+20 heat ber usage
+60 heat ->
Rare

MJOLNIR
Electric
Range 1-6
Damage: 8-170
((( 1 pull
+10 energy per usage
-85 energy ->
Epic

"->" opponent


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 Post subject: Re: Hammers
PostPosted: Wed Mar 25, 2015 10:31 am 
Major
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Posts: 3191
Location: The Netherlands
Gender: male
This sounds really cool, but could you perhaps go into detail? :)

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 Post subject: Re: Hammers
PostPosted: Wed Mar 25, 2015 2:30 pm 
SM Moderator
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Joined: Mon Oct 15, 2012 4:08 pm
Posts: 1795
Location: England
Gender: male
Nice idea, but the balance of the items are well off. Shotgun damages are already borderline silly, this goes over the top :P

On top of that the heat/energy damage added on from those weapons are far too high... especially on the electrical weapon with a 1-6 range. With this electrical weapon alone you could hit 255 damage in one hit, at the cost of 10 energy... extremely broken.

I do however like the idea of a 1-2 range weapon with a pull capability :)

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 Post subject: Re: Hammers
PostPosted: Wed Mar 25, 2015 2:58 pm 
Second Lieutenant
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Joined: Mon Feb 17, 2014 2:59 pm
Posts: 217
Quote:
10-190


Yeah, let's not make this game a lottery.


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 Post subject: Re: Hammers
PostPosted: Wed Mar 25, 2015 7:19 pm 
Sergeant
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Joined: Sun Apr 27, 2014 4:15 pm
Posts: 144
Gender: male
Me and SpikeyMech had a similar idea with maces, 1-2 range, high damage + drain.

If hammers ever came into play, here's what I think is a reasonably balanced physical hammer.

Steel Hammer Mark 1
~~~~~~~~~~~~~~~~~~~~~~~~~~

1-2 Range
-6 Physical Resistance
90-100 Physical Damage
))) 2 Knockback
-25 Energy Per Use
+20 Heat Per Use
Mythical or Legendary

~~~~~~~~~~~~~~~~~~~~~~~~~~

This is the physical hammer, remember. :lol:
Im still debating on whether or not to give this version 2 or like, 4 knockback, with 2 knockback can encourage combo"ing" with a demo3 or needle blaster, which seems a little over powered considering the massive drain I gave it.

I'de really like to see there be an "unlimited" use weapon with resistance drain over 4, which is why most of my stat guesses are giving over 5 resistance drain.

Also I heard from the great vine that there will be a clan extention to 14 "soon". So if any devs could indicate when that will come I'll be glad to hear! ;)

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 Post subject: Re: Hammers
PostPosted: Fri Mar 27, 2015 6:12 am 
Private 1st class
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Location: The Neuroverse, Sygni Galaxy, Cephian System, Earq, Great Britian
Gender: male
Ah, maces would be bad ass! How about shields? That could be interesting...

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