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 Post subject: Forced shutdowns
PostPosted: Sun Jan 20, 2013 5:26 pm 
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Joined: Mon Dec 24, 2012 3:25 am
Posts: 1
I would greatly appreciate it if the programmers were to take this into consideration; once a 'mech reaches its heat limit, the turn should end, and the 'mech should shutdown.
1) It would help make 1 of the 2 decisions for the next turn
2) It would give the opponent the option to either shutdown, heal, or keep attacking.
3)It would immensely help even the game out so that you are not FORCED to create a "HEAT DRAIN" 'mech, just to get past such players.
Every one should have the option to chose 1 thing or another. Being forced into a situation such as spending your hard earned credits, or the actual money you gave from your pocket, just so you can get past a couple of assholes so you may level up ISN'T right.
Some of us do pay money from our pocket, why should that go to waste?

Once again, all I ask is that this is taken into consideration-- R3DX --


 Post subject: Re: Forced shutdowns
PostPosted: Mon Jan 21, 2013 3:48 am 

Joined: Mon Jan 14, 2013 4:46 pm
Posts: 67
Location: Australia, Melbourne
Gender: male
Hell no bro, THIS isn't battle Mech, THIS is Super Mechs. Why are you trying to make it like battle mechs?

Same stuff:
Heat, energy, ammo and rockets

Different stuff on Super Mechs
Mech parts are customizable, instead of upgrades.
No bombs
Has rocket + ammo dones
2 turns
Account, instead of save files
There's no "3rd type" weapon (the laser cannon from battle mechs)
no jetpacks
Special items
Other things you don't see in BM

See the difference? SM is way too different to BM.
Also this is off-topic, this is the bug secton, not a suggestion section


 Post subject: Re: Forced shutdowns
PostPosted: Mon Jan 21, 2013 6:40 am 
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Joined: Sun Jan 13, 2013 1:35 pm
Posts: 43
Location: Turkey
Gender: male
REDX; I see you are quite frusturated about heat mechanics, right? But what did you pay for? idk. but REDX can you please say that bug of yours once more, in a simpler way?

Info about heat; There are weapons that heat up you and/or your enemies. But there are heat resistant mechs with extra heat pool and cooling speed at their levels. There are heat capacity modules, cooling modules you could use and the modules are dirt cheap.

Current gameplay;
- you never get forced shutdown at your own turn if you are not heated from the start.
e.g. im 50/53, fired some rockets. went to 55/53. No forced shutdown. I can still attack etc. IS THIS THE ONE YOU HAVE PROBLEM WITH?

- If you are starting your turn and heated lower than your cooling speed, you lose 1 action.
e.g. im at 55/53 heat, I lose a action. but still can attack once this turn.

- If you are starting your turn and heated higher than your cooling speed , you lose whole turn with cooling down, your drone doesnt attack.
e.g. Im at 78/53 heat, I lose whole turn. drone doesnt attack. there is nothing to do here. I should buy a module for it.



 Post subject: Re: Forced shutdowns
PostPosted: Thu Jan 24, 2013 4:32 am 
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Joined: Fri Dec 21, 2012 10:12 pm
Posts: 103
This isn't so much a bug as a suggestion.

Moved to suggestion forum.


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