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 Post subject: 'GOD MODE' mech.
PostPosted: Fri Jan 11, 2013 8:23 pm 
Corporal
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Joined: Thu Nov 01, 2012 1:36 pm
Posts: 49
Really? It's not really one intimidating mech even if he got 2800hp...knockback weapons will ruin him into dust 8-)


Make him more threatening with functionning weapons?

:D


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 Post subject: Re: 'GOD MODE' mech.
PostPosted: Fri Jan 11, 2013 9:57 pm 
Major
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Location: Broome, Western Australia
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he's not really designed to have God mode/be a challenge, just spice things up every now and then ;)

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 Post subject: Re: 'GOD MODE' mech.
PostPosted: Sat Jan 12, 2013 2:39 pm 
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Joined: Wed Dec 05, 2012 5:16 pm
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i agree, the god mode mech is weak, i mean it looks badass like it's gonna rain hellfire down on you, but just walks and never fires its weapons. I would like to purchase that torso, those guns and others parts, maybe you could make it available at level 80, give the torso 1000 hp instead of 2500 with high heat threshold like 250( by appearance the mech's weapons appear to be heat/explosive type), give the guns a range of 2-6/ 200 explosive dmg/50 heat generation/30 heat per use, allow player to add 2 top weapons of their choosing,allow player to purchase a matching drone with 75-100 explosive dmg/20 heat generation/20 heat per use......also consider different versions, like an energy based one and a physical dmg type. I think it would make the game more interesting and give players a cool goal to reach by unlocking a "god mech", also providing 3 unique AI challenges.


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 Post subject: Re: 'GOD MODE' mech.
PostPosted: Sun Jan 13, 2013 1:01 am 
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I had the pleasure of using God Mode mech once in closed beta...

1 hit ko...

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 Post subject: Re: 'GOD MODE' mech.
PostPosted: Sun Jan 13, 2013 9:26 pm 
Corporal
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Joined: Thu Nov 01, 2012 1:36 pm
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aister wrote:
I had the pleasure of using God Mode mech once in closed beta...

1 hit ko...



Haha, its probably not his 170 stomp dmg doing the killing but the blasters...right?


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 Post subject: Re: 'GOD MODE' mech.
PostPosted: Thu Jan 17, 2013 9:14 pm 
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hey i cant build the God mech i know the Torso The legs :o but the guns i cant find the guns to the God mech :x

Torso:Roman lv 34 :!:
Legs:Padded legs lv 40 :!:
Paint:Black :!:
Guns: :?:


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 Post subject: Re: 'GOD MODE' mech.
PostPosted: Thu Jan 17, 2013 11:29 pm 
Corporal
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Joined: Mon Jan 14, 2013 4:46 pm
Posts: 67
Location: Australia, Melbourne
Gender: male
100002542415600 wrote:
hey i cant build the God mech i know the Torso The legs :o but the guns i cant find the guns to the God mech :x

Torso:Roman lv 34 :!:
Legs:Padded legs lv 40 :!:
Paint:Black :!:
Guns: :?:

That's because God mode easter egg's stuff is a custom.


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 Post subject: Re: 'GOD MODE' mech.
PostPosted: Thu Jan 24, 2013 4:43 am 
Sergeant
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Yeah...if you could be 'like GODMODE'...then what's the point of adding him in there?


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 Post subject: Re: 'GOD MODE' mech.
PostPosted: Fri Feb 15, 2013 5:11 am 
Second Lieutenant
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Joined: Tue Dec 25, 2012 12:11 pm
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paradox8089 wrote:
i agree, the god mode mech is weak, i mean it looks badass like it's gonna rain hellfire down on you, but just walks and never fires its weapons. I would like to purchase that torso, those guns and others parts, maybe you could make it available at level 80, give the torso 1000 hp instead of 2500 with high heat threshold like 250( by appearance the mech's weapons appear to be heat/explosive type), give the guns a range of 2-6/ 200 explosive dmg/50 heat generation/30 heat per use, allow player to add 2 top weapons of their choosing,allow player to purchase a matching drone with 75-100 explosive dmg/20 heat generation/20 heat per use......also consider different versions, like an energy based one and a physical dmg type. I think it would make the game more interesting and give players a cool goal to reach by unlocking a "god mech", also providing 3 unique AI challenges.



Totally agree


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 Post subject: Re: 'GOD MODE' mech.
PostPosted: Mon Feb 18, 2013 4:10 pm 
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Joined: Sun Dec 23, 2012 11:32 am
Posts: 1
and more credits or u get to use his weps when hes beaten


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