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 Post subject: Improving AI
PostPosted: Tue Jan 01, 2013 8:58 pm 
Sergeant
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I bet other players (like myself) like the current AI very much because it is still very stupid.

I make this topic so collect some situations where the AI behaved not very intelligent.

1)When the AI is equipped with a flamethrower of machine gun these weapons are rarely (maybe 0) used. Instead the AI uses a weaker weapon or much worse when at distance 2 the AI jumps one step forward.

2)The equipment of them is often extremely bad
100 rockets/ammo but no weapon which uses that kind.
And often they have to less heat. Especially level 28 onwards

3)Usage of kits
It's a bit similar to 2) some are equipped with ammo/rocket kits but don't posses such a weapon or have a chassis with no ammo. And then they use the kit and get +0 ammo.
EDIT: Think thats fixed now(?)

4) Even with very low energy for example 15 the AI actives their shield and then uses an energy weapon.
In the next round their shield is blown away

5)The AI is very often to much fixated on their shield. When on low health they should better use a kit but activate their shield instead. Some Torsos have very less energy <30 for example especially on higher levels activating their shield is often not worth spending an action.
Also sometimes they could have won but then after shield I did :D

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Last edited by The Sorcerer Edward on Mon Jan 07, 2013 7:00 pm, edited 2 times in total.

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 Post subject: Re: Improving AI
PostPosted: Tue Jan 01, 2013 9:16 pm 
Sergeant
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Haha, I hear ya. I love the AI as well, with the only problem currently being that they like to use 5 kits a battle, which almost evens out the decision-making abilities of the AI. I think one thing that I find ridiculous is that on higher levels (15-30) the AI will always, always activate shield and then drone, regardless of what else it has. If you're at a decent range with decent damage-dealing weapons, you can usually shear off 50% of their HP in the first round since the AI never has much HP anyway


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 Post subject: Re: Improving AI
PostPosted: Wed Jan 02, 2013 11:12 am 
Sergeant
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Maybe not so serious but sometimes the AI can still do something better than this:

4) Even with very low energy for example 15 the AI actives their shield and then uses an energy weapon.
In the next round their shield is blown away

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 Post subject: Re: Improving AI
PostPosted: Wed Jan 02, 2013 10:49 pm 
Sergeant
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Well...good for us XD


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 Post subject: Re: Improving AI
PostPosted: Mon Jan 07, 2013 7:01 pm 
Sergeant
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Joined: Mon Jun 29, 2009 9:12 am
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5)The AI is very often to much fixated on their shield. When on low health they should better use a kit but activate their shield instead. Some Torsos have very less energy <30 for example especially on higher levels activating their shield is often not worth spending an action.
Also sometimes they could have won but then after shield I did :D

Made a summary on post 1

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