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 Post subject: Position lock add on
PostPosted: Sun Jan 06, 2013 2:18 pm 
SM Maintenance Team
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With all the puch back weapons in the higher levels i think something like a "position lock" add on is required. It would cost one action point to lock your position which then makes you immune against being pushed back.

If you want to move (or teleport) you have to unlock the position lock with another action point.

The position lock could also have a certain amount of "health" points which means everytime it got hit with a push back effect a health point is removed.
It the health reaches 0 the positon lock effect is removed.

What do you think?


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 Post subject: Re: Position lock add on
PostPosted: Sun Jan 06, 2013 2:21 pm 
Lieutenant Major
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Pretty nice idea. It needs some tweak though...I'll pass it forward 8-)

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 Post subject: Re: Position lock add on
PostPosted: Sun Jan 06, 2013 3:01 pm 
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would the health loss be affected by grappling hook as well

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 Post subject: Re: Position lock add on
PostPosted: Sun Jan 06, 2013 3:13 pm 
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Grappling hook would reduce the health but I would say but instead of puling the other guy to you you pull yourself to the other guy just like you would charge but without the bump.


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 Post subject: Re: Position lock add on
PostPosted: Mon Jan 07, 2013 5:33 am 
Sergeant
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I think the position lock would be a interesting idea but it would add too many variables to my liking personally X: especially since I rely on being able to knock my opponent about at will


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 Post subject: Re: Position lock add on
PostPosted: Tue Dec 29, 2015 4:12 pm 
First Lieutenant
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Great idea! Reviving. :D

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 Post subject: Re: Position lock add on
PostPosted: Thu Dec 31, 2015 9:46 am 
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I'm not sure... then there won't be point of knockback then.


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 Post subject: Re: Position lock add on
PostPosted: Thu Dec 31, 2015 9:49 am 
Sergeant
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Loving it :D

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 Post subject: Re: Position lock add on
PostPosted: Sat Jan 02, 2016 9:25 am 
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I am really enjoying the idea. Man, people these days are just so creative...I love it!! :D

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 Post subject: Re: Position lock add on
PostPosted: Sun Jan 03, 2016 5:00 pm 
Specialist
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You could just reduce the knockback by one, after the third negated knockback the effect is gone. As ability of a leg-part it could be rated with reduced movement.


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