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 Post subject: New Stomp damage
PostPosted: Fri Jan 04, 2013 5:40 pm 
Sergeant
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Actually I wanted to put this in the chat selection but now It really turned into a suggestion. Would like to hear how others think about this.

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Since patch 1.9.5 there is a new stomp damage which is related directly to your legs.
For those who didn't know previously the stomp was 20% of your HP.

I liked the old system but I think it was a bit to strong 17.5% would have been better. In my opinion the stomp is - especially at the middle levels much to weak. While in the old system your stomp was on the same levels as other weapons if your opponent had a resistance module. Now it's like your opponent wears 2 physical resistance so the stomp is kinda crap.

The stomp is a weapon with very limited use so shouldn't it be comparable with weapons of the same (leg) level or even a bit stronger?
Or is it finally time for hexides melee weapons?
Or should we go back to the old system?

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I though about a few ways of tweaking the damage a bit.
Here is the one which I think(atm) is the best:
The general idea is that the damage reaches 2x requirement level



•Level 1-10 leave them as they are
•12 22->24
•15 24->27
•16 26->30
•18a 28->34
•18b 16->23
•Heavy legs requirement from 22 to 21 (pretty huge level gap here with less damage increase.
damage 30 -> 40
•23 34->44
•From there on onwards damage = requirement level x2]

The level gap between 23 and Springs 28 is pretty big. Maybe it should be reduced as well. Well I only thought about damage :D


With this way the best legs would deal 120 damage instead of 100. I'm not sure if that is a bit to much on the last 10 levels.

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