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 Post subject: Re: Tactisoft selling power will dwindle the game if not stopped
PostPosted: Fri Jul 03, 2015 8:24 pm 
First Lieutenant
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lightblow wrote:
Supermechs is a great game. But like others, the developers policy of selling in-game power will destroy it sooner than later

I hope this topic serves for everyone to post their protest voice

Anygame that pretends to monetize through selling power is doing:
- Including quite unsurpassable differences in chances to win
- So creating a hardcore and money wasting group while exploiting the rest for farming
- Telling players that the only way to get to high ranking (3,2 and specially 1) is buy pouring money in them
- So most of people, like me, will play it for fun some time and then leave because there is no future for free players

In my recent gaming history, i liked it instantly, played and climbed to rank 5 quite fast, then 4. At this point i realized mythical weapons, and i realized that it was way unfairly to beat them. I had decided to leave at rank 3 because i knew top ranks were only for paying players.

Not long ago they changed campaing mode, with a mythical item at the end as a reward. I got it, my only one, a Metrolens Torso. It quite helped me and with it, and i think only possible with, it i reached ranked 1 and a can sort of keep myself there. Yet it is discouraging to know that being matched with someone with 2-3+ mythical items is almost AUTO-losing.

Someone can beat a person with mythical items because strategy, other weapons, kits, landfield, etc. matter but most of times mythicals are decisive. And if you get one, someone with 2 will have a decisive edge.

So, following other forums, the game shall choose one of these:
- Completely separate playing and matchmaking in free and paying members
- Eliminate completely power selling
- Or at least make mythical items really accesible to free players (top clan rewards are unaccesible for those without them beforehand)

Otherwise this game will last little. As i am sure their statistics already show


The real problem is the mythicals, there will be more mythicals than legendaries if we keep going at this rate.. ~.~

Now there are a few people who I know spent thousand to max level their gear but so what? I've beaten many of them lots of times with just a unique strategy or so. The best way to shine, is to play alot and get lots of wins. The top 3 clan are looking for people who can churn out 500 wins weeklys.

Spending Money on Power is not worth it. =) The most bang for your buck is Premium for a month.

I haven't spent a dime on power kits and I already have a few Max level items. I have 3 and I'm working on 4th. Btw it's 537,600/537,600 to reach max level.

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 Post subject: Re: Tactisoft selling power will dwindle the game if not stopped
PostPosted: Sat Jul 11, 2015 10:05 am 
News Team
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lightblow wrote:
Supermechs is a great game. But like others, the developers policy of selling in-game power will destroy it sooner than later

I hope this topic serves for everyone to post their protest voice

Anygame that pretends to monetize through selling power is doing:
- Including quite unsurpassable differences in chances to win
- So creating a hardcore and money wasting group while exploiting the rest for farming
- Telling players that the only way to get to high ranking (3,2 and specially 1) is buy pouring money in them
- So most of people, like me, will play it for fun some time and then leave because there is no future for free players

In my recent gaming history, i liked it instantly, played and climbed to rank 5 quite fast, then 4. At this point i realized mythical weapons, and i realized that it was way unfairly to beat them. I had decided to leave at rank 3 because i knew top ranks were only for paying players.

Not long ago they changed campaing mode, with a mythical item at the end as a reward. I got it, my only one, a Metrolens Torso. It quite helped me and with it, and i think only possible with, it i reached ranked 1 and a can sort of keep myself there. Yet it is discouraging to know that being matched with someone with 2-3+ mythical items is almost AUTO-losing.

Someone can beat a person with mythical items because strategy, other weapons, kits, landfield, etc. matter but most of times mythicals are decisive. And if you get one, someone with 2 will have a decisive edge.

So, following other forums, the game shall choose one of these:
- Completely separate playing and matchmaking in free and paying members
- Eliminate completely power selling
- Or at least make mythical items really accesible to free players (top clan rewards are unaccesible for those without them beforehand)

Otherwise this game will last little. As i am sure their statistics already show


I agree with most of the things u said like ppl paying money and maxing everything up. But there is also another side strategy I've beaten players like URBU and DOTTORE with only a HAL torso. U see before they updated this game and added mythicals, this game was alot fairer. Strategy rules all in this game. I think most mythical are fair but weapons like Needle Blasters, Flame boots and thunder boots are just too overpowered.

Hope they will understand :!:

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 Post subject: Re: Tactisoft selling power will dwindle the game if not stopped
PostPosted: Sat Jul 11, 2015 4:12 pm 
Sergeant
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Joined: Mon May 13, 2013 10:03 pm
Posts: 93
Well put and thanks for speaking up. After the introduction of the mythical items I have quit playing. As have many others. I don't mind spend some money on the game but will not gamble with the gold boxes. Mythical items need to be direct by with tokens.


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