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 Post subject: The new legendaries
PostPosted: Wed Mar 05, 2014 7:32 pm 
Sergeant
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What do you think? Share your thoughts here.

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 Post subject: Re: The new legendaries
PostPosted: Wed Mar 05, 2014 7:47 pm 
SM Moderator
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Inferno has very little damage. While it does knock a bit of heat resistance off, I still think hell force is a stronger range 1 weapon (my opinion).

As for demolisher, it has a very awkward range and isn't all that strong compared to other physical type weapons at level 30. While it does do physical resistance reduction, getting your enemy in to the range of that weapon early in the match (which I think is important, as using resistance drainers is most effective early on in matches, in my opinion) may be very tricky. I'd still pick grenade launcher over demolisher at level 30, as it doesn't use bullets, it has a better range and you can use grenade launcher as many times as needed.

However it will be interesting to see how resistance drainers work at lower levels now. Shame they seem to have missed out on lower level energy resistance drainers though :( Also I haven't fought at level 30 very much, so what I say may be very wrong :D they're just my thoughts to the new weapons :P

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 Post subject: Re: The new legendaries
PostPosted: Thu Mar 06, 2014 4:00 am 
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I've been using the inferno mark II in combination with a hell force, shotgun mark II and a grenade launcher. It doesn't do much damage and the resistance drain is negligible, but I save it for later on in the fight. I did the math:

harpoon +38 heat inferno +65 heat drone +22 heat = 125 heat

inferno +65 heat hell force +44 heat drone + 22 heat = 131 heat

So I can shut down energy and physical builds with 170 heat or below for 3-4 turns.

Also very useful is the fact that inferno doesn't use require any energy. So if an energy build gets close to me and shuts down my energy with his sword, I can still cause 93 heat with inferno and shotgun alone.

Since the patch I've beaten every energy and physical mech I've encountered.

The problem is I had to give up my side drainer. I don't know if I'll stick with the inferno mark II but it's pretty fun to use.

My only wish is that the developers add some new energy weapons.


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 Post subject: Re: The new legendaries
PostPosted: Thu Mar 06, 2014 1:28 pm 
Corporal
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I know heat weapons are on the weaker side in terms of physical damage, but in my opinion, i believe they are overpowered in terms of heat damage. we need to be able to get more heat on hour mechs, or the heat weapons need to be adjusted. and with the new Infernos, the balance , what little there was, is now gone. I understand that physical and energy builds have more damage potential... but that potential is useless if we cant move the entire fight because of forced shutdown due to heat build. even at 170+ heat, i have found myself in battles where i get like 1 maybe 2 turns and then i just sit there and get killed for the next three turns because im unable to move... i know how to control my heat, but that still don't help because even though its not a forced shutdown, im still losing turns to cooloff. so whats the point of having more damaging weapons, if i never get to use them.

just my two cents... thanks

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 Post subject: Re: The new legendaries
PostPosted: Fri Mar 07, 2014 10:06 am 
Second Lieutenant
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Demolisher mark 3- I must have, Inferno Mark 2- Must avoid in battle

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