It is currently Mon Dec 22, 2014 8:33 am

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Respect other community members and moderators/administrators.

No spam.



Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: Shotgun X
PostPosted: Sat Feb 15, 2014 12:51 pm 
Private
Private
 Profile

Joined: Sat Jan 25, 2014 4:13 pm
Posts: 2
This is a semi-suggestion, really, but I thought the topic would fit better here. I have a serious problem with this weapon. I've yet to try it out, but I've seen it used against me countless times.

The problem I have with it is that it's much too random for this game. I've been playing this for about a month now, on and off, and from what I've gathered, Supermechs is a very precise game, where a single action point spent wrong can mean either defeat or victory. Given these conditions, it's to be expected that every item present in the game would be likewise - very precise.

The devs have accomplished this (more or less) with precise number values on resistances, health and only slight differences between min and max damages on any weapon. While personally, I would prefer to have an exact number on EVERY weapon (give it some thought; it's one of the reasons Starcraft was so perfectly balanced), I realize that's simply asking too much (that is, it requires a complete revamping of the balance system in place at the moment).

But, there is simply no excuse for that shotgun. Seriously, I see the appeal of a wildcard in most games, but this isn't one of those games. Having the outcome of a duel depend sometimes solely on a random number generator is just ridiculous. I've seen this happen multiple times; where my opponent hits me for 150 damage (which more or less means I can kiss that game goodbye) and immediately after that, I get paired up with the same opponent, but this time the shotgun hits me for 30. Instant loss for him.

tl;dr

For a game as precise as Supermechs, the Shotgun X is simply much too random.


Top
 

 Post subject: Re: Shotgun X
PostPosted: Sat Feb 15, 2014 6:16 pm 
Sergeant
Sergeant
User avatar
 Profile

Joined: Fri Aug 06, 2010 11:19 am
Posts: 82
Pixelei wrote:
This is a semi-suggestion, really, but I thought the topic would fit better here. I have a serious problem with this weapon. I've yet to try it out, but I've seen it used against me countless times.

The problem I have with it is that it's much too random for this game. I've been playing this for about a month now, on and off, and from what I've gathered, Supermechs is a very precise game, where a single action point spent wrong can mean either defeat or victory. Given these conditions, it's to be expected that every item present in the game would be likewise - very precise.

The devs have accomplished this (more or less) with precise number values on resistances, health and only slight differences between min and max damages on any weapon. While personally, I would prefer to have an exact number on EVERY weapon (give it some thought; it's one of the reasons Starcraft was so perfectly balanced), I realize that's simply asking too much (that is, it requires a complete revamping of the balance system in place at the moment).

But, there is simply no excuse for that shotgun. Seriously, I see the appeal of a wildcard in most games, but this isn't one of those games. Having the outcome of a duel depend sometimes solely on a random number generator is just ridiculous. I've seen this happen multiple times; where my opponent hits me for 150 damage (which more or less means I can kiss that game goodbye) and immediately after that, I get paired up with the same opponent, but this time the shotgun hits me for 30. Instant loss for him.

tl;dr

For a game as precise as Supermechs, the Shotgun X is simply much too random.


Whenever I play against someone using a Shotgun, I too find it annoying when i have 150life, he has like 20, and he one shots me with his shotgun. However, I see the reason why the devs placed it in there. Without a "wild card" to add variety, the game can easily be monopolized. Someone can create a "perfect mech" and then it is all over for the rest of us.

_________________
My double legendary drops:

http://i62.tinypic.com/2mwv1jq.png
http://i58.tinypic.com/10mpgdt.png
http://i58.tinypic.com/2cehuo5.jpg
http://i60.tinypic.com/2lllidv.png


Top
 

 Post subject: Re: Shotgun X
PostPosted: Sat Feb 15, 2014 6:26 pm 
SM Moderator
SM Moderator
User avatar
 Profile

Joined: Mon Oct 15, 2012 4:08 pm
Posts: 1625
Location: England
Gender: male
daggertye wrote:
Pixelei wrote:
This is a semi-suggestion, really, but I thought the topic would fit better here. I have a serious problem with this weapon. I've yet to try it out, but I've seen it used against me countless times.

The problem I have with it is that it's much too random for this game. I've been playing this for about a month now, on and off, and from what I've gathered, Supermechs is a very precise game, where a single action point spent wrong can mean either defeat or victory. Given these conditions, it's to be expected that every item present in the game would be likewise - very precise.

The devs have accomplished this (more or less) with precise number values on resistances, health and only slight differences between min and max damages on any weapon. While personally, I would prefer to have an exact number on EVERY weapon (give it some thought; it's one of the reasons Starcraft was so perfectly balanced), I realize that's simply asking too much (that is, it requires a complete revamping of the balance system in place at the moment).

But, there is simply no excuse for that shotgun. Seriously, I see the appeal of a wildcard in most games, but this isn't one of those games. Having the outcome of a duel depend sometimes solely on a random number generator is just ridiculous. I've seen this happen multiple times; where my opponent hits me for 150 damage (which more or less means I can kiss that game goodbye) and immediately after that, I get paired up with the same opponent, but this time the shotgun hits me for 30. Instant loss for him.

tl;dr

For a game as precise as Supermechs, the Shotgun X is simply much too random.


Whenever I play against someone using a Shotgun, I too find it annoying when i have 150life, he has like 20, and he one shots me with his shotgun. However, I see the reason why the devs placed it in there. Without a "wild card" to add variety, the game can easily be monopolized. Someone can create a "perfect mech" and then it is all over for the rest of us.


But then all those manopolized mechs have to do is equip a shotgun X and chances are they'll win the majority of their game unless they luck out.

_________________
ImageImageImage


Top
 

 Post subject: Re: Shotgun X
PostPosted: Sat Feb 15, 2014 6:38 pm 
Second Lieutenant
Second Lieutenant
 Profile

Joined: Sun Sep 22, 2013 3:40 am
Posts: 178
Gender: male
Pixelei wrote:
While personally, I would prefer to have an exact number on EVERY weapon

I prefer this too. When the big update was come out, most of the weapons had an exact number of damage and I was happy. But update to update the damages are changing like 40-45 and 66-78. So an exact number would be better but I think the devs think the game would be predictable. The players eed some excitement. So its not gonna happen.


Top
 

 Post subject: Re: Shotgun X
PostPosted: Sat Feb 15, 2014 6:43 pm 
Sergeant
Sergeant
User avatar
 Profile

Joined: Fri Aug 06, 2010 11:19 am
Posts: 82
Andy wrote:
daggertye wrote:
Pixelei wrote:
This is a semi-suggestion, really, but I thought the topic would fit better here. I have a serious problem with this weapon. I've yet to try it out, but I've seen it used against me countless times.

The problem I have with it is that it's much too random for this game. I've been playing this for about a month now, on and off, and from what I've gathered, Supermechs is a very precise game, where a single action point spent wrong can mean either defeat or victory. Given these conditions, it's to be expected that every item present in the game would be likewise - very precise.

The devs have accomplished this (more or less) with precise number values on resistances, health and only slight differences between min and max damages on any weapon. While personally, I would prefer to have an exact number on EVERY weapon (give it some thought; it's one of the reasons Starcraft was so perfectly balanced), I realize that's simply asking too much (that is, it requires a complete revamping of the balance system in place at the moment).

But, there is simply no excuse for that shotgun. Seriously, I see the appeal of a wildcard in most games, but this isn't one of those games. Having the outcome of a duel depend sometimes solely on a random number generator is just ridiculous. I've seen this happen multiple times; where my opponent hits me for 150 damage (which more or less means I can kiss that game goodbye) and immediately after that, I get paired up with the same opponent, but this time the shotgun hits me for 30. Instant loss for him.

tl;dr

For a game as precise as Supermechs, the Shotgun X is simply much too random.


Whenever I play against someone using a Shotgun, I too find it annoying when i have 150life, he has like 20, and he one shots me with his shotgun. However, I see the reason why the devs placed it in there. Without a "wild card" to add variety, the game can easily be monopolized. Someone can create a "perfect mech" and then it is all over for the rest of us.


But then all those manopolized mechs have to do is equip a shotgun X and chances are they'll win the majority of their game unless they luck out.


I don't see what your argument is. If they do equip it, the will sometimes have terrible luck, since that is always a possibility. So, they won't be able to win every single match they go up against. They won't be able to win every single match, so they are not monopolizing the game.

_________________
My double legendary drops:

http://i62.tinypic.com/2mwv1jq.png
http://i58.tinypic.com/10mpgdt.png
http://i58.tinypic.com/2cehuo5.jpg
http://i60.tinypic.com/2lllidv.png


Top
 

 Post subject: Re: Shotgun X
PostPosted: Sun Feb 16, 2014 1:14 am 
Specialist
Specialist
User avatar
 Profile

Joined: Wed Jan 29, 2014 7:02 pm
Posts: 32
Add the body parts back to the game. So instead of 50-100 damage, you can get 50 damage to a certain weapon, 75 damage to legs, and 100 damage to torso like a percentage. If you get shot in the leg, it might not do a lot of damage to you, but it might either stun you or prevent you from moving. We can use the luck factor on that.


Top
 

 Post subject: Re: Shotgun X
PostPosted: Fri Feb 21, 2014 2:07 pm 
Specialist
Specialist
User avatar
 Profile

Joined: Tue Jan 28, 2014 2:26 pm
Posts: 30
Trensicourt wrote:
Add the body parts back to the game. So instead of 50-100 damage, you can get 50 damage to a certain weapon, 75 damage to legs, and 100 damage to torso like a percentage. If you get shot in the leg, it might not do a lot of damage to you, but it might either stun you or prevent you from moving. We can use the luck factor on that.

Body parts?
BODY PARTS!?!?!?!


Top
 

 Post subject: Re: Shotgun X
PostPosted: Fri Feb 21, 2014 10:34 pm 
Corporal
Corporal
 Profile

Joined: Mon Jan 27, 2014 6:21 pm
Posts: 45
That Same idea Of Hitting Different Body Parts :o For A Different Percent Was Actually Done In A Game Called BattleMechs


Top
 

 Post subject: Re: Shotgun X
PostPosted: Sat Feb 22, 2014 1:18 pm 
Corporal
Corporal
 Profile

Joined: Sun Dec 30, 2012 10:10 am
Posts: 59
I don't like the shotgun (and I'm always giggle by myself when enemy hit wit 22 or so :lol: )
I would prefere a less big range in damage, maybe 20 or 30 (but not 130/ from 20 to 150), and of course because of this maximum damage should be lowered.
Like descripeted above, this is a little too much "gambling" for me :roll: .
Don't misunderstand: I don't want to have all weapons a fixed damage (there are some with exact hit, but its ok to have these shure shots.)

@daggertye:
I think everyone who plays this game is dreaming/thinking about the perfect build ;)

Mech on


Top
 

 Post subject: Re: Shotgun X
PostPosted: Wed Feb 26, 2014 8:39 pm 
Specialist
Specialist
User avatar
 Profile

Joined: Tue Jan 28, 2014 2:26 pm
Posts: 30
Tees wrote:
I don't like the shotgun (and I'm always giggle by myself when enemy hit wit 22 or so :lol: )
I would prefere a less big range in damage, maybe 20 or 30 (but not 130/ from 20 to 150), and of course because of this maximum damage should be lowered.
Like descripeted above, this is a little too much "gambling" for me :roll: .
Don't misunderstand: I don't want to have all weapons a fixed damage (there are some with exact hit, but its ok to have these shure shots.)

@daggertye:
I think everyone who plays this game is dreaming/thinking about the perfect build ;)

Mech on

We also need ot make the Machine Gun weapons and the Sure shot's a higher level


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl