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Filipas
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Post subject: Re: new update Posted: Thu Oct 31, 2013 3:34 am |
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Second Lieutenant |
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Joined: Tue Dec 25, 2012 12:11 pm Posts: 248
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noooo, really. beam top weapons have a range of 5-6.....too many changes...and bad ones....and i put much in the gladiator torso, and now is almost no good without one module slot.
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lilconquer
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Post subject: Re: new update Posted: Thu Oct 31, 2013 7:53 am |
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Joined: Mon Mar 11, 2013 4:08 pm Posts: 830
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was updating all the ranges on weapons really needed though? that changed the gameplay completely
_________________ MGH 1st X2 TTE 1st WWs 1st Hero 2nd RFW 2nd
3rd E5 SOLO FPM 1st TFF 2nd ToXc 1st BoS 1st
OC 1st TFF 1st X2
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Filipas
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Post subject: Re: new update Posted: Thu Oct 31, 2013 11:59 am |
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Second Lieutenant |
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Joined: Tue Dec 25, 2012 12:11 pm Posts: 248
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dudes...really? lvl 31 for the advanced module? and you cant even advance to level 31....whats the meaning of all this?
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Ilona
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Post subject: Re: new update Posted: Thu Oct 31, 2013 1:12 pm |
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Joined: Sun Mar 21, 2010 3:02 pm Posts: 1770 Gender: female
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Well, it doesn't happen that often but I am not sure what to say Let me try tho...
Some torsos are messed up now due the fact that 2 of our team were working at the same time on it. A drastically change like removing 2+ kit slots wasn't planned at all.
The changes of the range are on purpose. Its basically back to what we had longer ago as we saw it was working better than the latest versions.
I am sorry when we give to you the impression of being only labor-rats!
On the other hand, we'll continue to change a lot. You are part of a game which isn't finished at all. We'll do bad moves, we'll do good moves - all for the reason that we want to have it perfect at the end of our journey to launch it as finalized game.
I hope, you will be our guest on this journey
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Flobalob
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Post subject: Re: new update Posted: Thu Oct 31, 2013 2:13 pm |
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Joined: Fri Sep 14, 2012 3:23 pm Posts: 6
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Ilona wrote: Well, it doesn't happen that often but I am not sure what to say Let me try tho...
Some torsos are messed up now due the fact that 2 of our team were working at the same time on it. A drastically change like removing 2+ kit slots wasn't planned at all.
The changes of the range are on purpose. Its basically back to what we had longer ago as we saw it was working better than the latest versions.
I am sorry when we give to you the impression of being only labor-rats!
On the other hand, we'll continue to change a lot. You are part of a game which isn't finished at all. We'll do bad moves, we'll do good moves - all for the reason that we want to have it perfect at the end of our journey to launch it as finalized game.
I hope, you will be our guest on this journey I sincerely hope all the beta players get a reward when beta ends. But seriously, can we just change this one update back..? I mean, I based my whole mech around the stuff I have and.. Now, it's crap.
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lilconquer
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Post subject: Re: new update Posted: Thu Oct 31, 2013 3:34 pm |
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Joined: Mon Mar 11, 2013 4:08 pm Posts: 830
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Filipas
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Post subject: Re: new update Posted: Thu Oct 31, 2013 6:02 pm |
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Second Lieutenant |
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Joined: Tue Dec 25, 2012 12:11 pm Posts: 248
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