It is currently Fri Apr 19, 2024 5:09 pm

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Respect other community members and moderators/administrators.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 24 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: new update
PostPosted: Thu Oct 31, 2013 3:34 am 
Second Lieutenant
Second Lieutenant
 Profile

Joined: Tue Dec 25, 2012 12:11 pm
Posts: 248
noooo, really. beam top weapons have a range of 5-6.....too many changes...and bad ones....and i put much in the gladiator torso, and now is almost no good without one module slot.


Top
 

 Post subject: Re: new update
PostPosted: Thu Oct 31, 2013 7:53 am 
AANC Mentors
AANC Mentors
User avatar
 Profile

Joined: Mon Mar 11, 2013 4:08 pm
Posts: 830
was updating all the ranges on weapons really needed though? that changed the gameplay completely

_________________
MGH 1st X2
TTE 1st
WWs 1st
Hero 2nd
RFW 2nd
Image
3rd E5 SOLO
FPM 1st
TFF 2nd
ToXc 1st
BoS 1st
Image
OC 1st
TFF 1st X2


Top
 

 Post subject: Re: new update
PostPosted: Thu Oct 31, 2013 11:59 am 
Second Lieutenant
Second Lieutenant
 Profile

Joined: Tue Dec 25, 2012 12:11 pm
Posts: 248
dudes...really? lvl 31 for the advanced module? and you cant even advance to level 31....whats the meaning of all this?


Top
 

 Post subject: Re: new update
PostPosted: Thu Oct 31, 2013 1:12 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Sun Mar 21, 2010 3:02 pm
Posts: 1770
Gender: female
Well, it doesn't happen that often but I am not sure what to say :?
Let me try tho...

Some torsos are messed up now due the fact that 2 of our team were working at the same time on it. A drastically change like removing 2+ kit slots wasn't planned at all.

The changes of the range are on purpose. Its basically back to what we had longer ago as we saw it was working better than the latest versions.

I am sorry when we give to you the impression of being only labor-rats!

On the other hand, we'll continue to change a lot. You are part of a game which isn't finished at all. We'll do bad moves, we'll do good moves - all for the reason that we want to have it perfect at the end of our journey to launch it as finalized game.

I hope, you will be our guest on this journey :)


Top
 

 Post subject: Re: new update
PostPosted: Thu Oct 31, 2013 2:13 pm 
Private
Private
User avatar
 Profile

Joined: Fri Sep 14, 2012 3:23 pm
Posts: 6
Ilona wrote:
Well, it doesn't happen that often but I am not sure what to say :?
Let me try tho...

Some torsos are messed up now due the fact that 2 of our team were working at the same time on it. A drastically change like removing 2+ kit slots wasn't planned at all.

The changes of the range are on purpose. Its basically back to what we had longer ago as we saw it was working better than the latest versions.

I am sorry when we give to you the impression of being only labor-rats!

On the other hand, we'll continue to change a lot. You are part of a game which isn't finished at all. We'll do bad moves, we'll do good moves - all for the reason that we want to have it perfect at the end of our journey to launch it as finalized game.

I hope, you will be our guest on this journey :)

I sincerely hope all the beta players get a reward when beta ends.

But seriously, can we just change this one update back..? I mean, I based my whole mech around the stuff I have and.. Now, it's crap.


Top
 

 Post subject: Re: new update
PostPosted: Thu Oct 31, 2013 3:34 pm 
AANC Mentors
AANC Mentors
User avatar
 Profile

Joined: Mon Mar 11, 2013 4:08 pm
Posts: 830
Ilona wrote:
Well, it doesn't happen that often but I am not sure what to say :?
Let me try tho...

Some torsos are messed up now due the fact that 2 of our team were working at the same time on it. A drastically change like removing 2+ kit slots wasn't planned at all.

The changes of the range are on purpose. Its basically back to what we had longer ago as we saw it was working better than the latest versions.

I am sorry when we give to you the impression of being only labor-rats!

On the other hand, we'll continue to change a lot. You are part of a game which isn't finished at all. We'll do bad moves, we'll do good moves - all for the reason that we want to have it perfect at the end of our journey to launch it as finalized game.

I hope, you will be our guest on this journey :)

in whos opinions was the ranges better back then? it honestly sucks

_________________
MGH 1st X2
TTE 1st
WWs 1st
Hero 2nd
RFW 2nd
Image
3rd E5 SOLO
FPM 1st
TFF 2nd
ToXc 1st
BoS 1st
Image
OC 1st
TFF 1st X2


Top
 

 Post subject: Re: new update
PostPosted: Thu Oct 31, 2013 6:02 pm 
Second Lieutenant
Second Lieutenant
 Profile

Joined: Tue Dec 25, 2012 12:11 pm
Posts: 248
agree...


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 24 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl