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 Post subject: Can someone please explain kits to me?
PostPosted: Thu May 02, 2013 4:27 pm 
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Joined: Wed Apr 17, 2013 1:41 pm
Posts: 5
Kits are ruining this game for me. Its just whoever is willing to lose the most money is the winner. Battles are no longer a viable means of earning credits. I have lost to many lesser players because I hate using kits. It is my opinion that a build that relies on kits is a failed build.

Is this a ploy? Winning battles loses money, so now we have to buy tokens in order to afford anything? I think the developers deserve our support, but please not like this.

Am I wrong? So many questions!


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 Post subject: Re: Can someone please explain kits to me?
PostPosted: Thu May 02, 2013 6:18 pm 
Second Lieutenant
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Kits seem to just be another way to extend the battle, and another element to strategy (I find the use of cooling kits can turn the tide of battle e.g. if you're both low on health, and high on heat, do you try to finish the opponent in 2 turns, and overheat if you fail, or use a turn to cool down, and try and finish the opponent next turn [when they might use their own kit].

My advice would be to just not buy kits if you can't afford them, and save your money for weapons.

One of the more tactical aspects of this game, is learning how to spend your money wisely.
Don't buy the best new weapon when you level up, if all your other items are low levels, try to have all you items at a similar level. Then keep fighting with those items for a while, saving up cash, then after you've gained, say, 3 levels, upgrade all the items of your mech.

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 Post subject: Re: Can someone please explain kits to me?
PostPosted: Fri May 03, 2013 11:56 am 
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Joined: Fri Dec 14, 2012 1:06 pm
Posts: 126
Supermechs is about constantly earning and spending money and it depends on your planning ahead skills to earn more money than you spend.

Kits are no problem as long as you know when to use them.
If you recognize your enemy is way more powerful than you do not use kits at all.
The same goes for battles were you are totally superior, do not use kits there as well.

Only use kits in a very balanced battle to give you the edge over your opponent.

Aside from that listen to what fake says.


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 Post subject: Re: Can someone please explain kits to me?
PostPosted: Sat May 04, 2013 5:09 am 
Corporal
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Joined: Sun Dec 30, 2012 10:10 am
Posts: 59
I personally think kits are ok, and logical for some aspects.
(-> extra bullet/ rocket magazine in the pocket/ another battery you switch on or a bottle of nitrogen for energy and cooling on board. ok. fine.)

BUT: multi resistance kits should be removed
1.1) resistance module(s) are for me some special layer or material your hull is build from to resist some/all weapon types (implemented during build of your mech. ok)
1.2) how should this take place in a second? :shock: (during battle??)


2.1) they ere useless from the earning side:
Both players (looser & winner) will loose money in any case
(exept you don't use and loose, which is very probable, if opponent use it.
Then you will have a few bucks win. Or if you don't use and win, what happens nearly never.)

2.2) they longer the battletime in some cases which is hard to accept (see other topics:
quick short battles is what this game is made for and what the people want)
If both player using heat shield, multi resistance module and multi resistance kit and shutting down is one of their actions every turn,
then you get this strange situation where its impossible to force down enemys shield (and he can't force down yours) and even hits with the strongest weapons are a joke from the damage side...
You get a shutting down contest in combination with a punch- up(because sword is the only weapon with unlimited use and (very)high damage where the winner is mostly the player who has first hit (without enemys shield is turned on)

I dislike (/hate) the multi resistance kits (NOT the modules!) and I would "poll" them to hell if there would be a chance :twisted:


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 Post subject: Re: Can someone please explain kits to me?
PostPosted: Sat May 04, 2013 7:07 am 
SM Maintenance Team
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about 1.1) and 1.2)
Reaslism ist not really something that should be an issue. Just like multi resistance kits are nonsense, health packs are and many items as well.

About 2.1)
They are useless from the money earning side, but they are very much usefull when you want to win.
Image you somehow made it up tot a winstreak of 99 in a row.
Wouldnt you invest everything you have to win the 100 game?
Money doesnt matter in this case.

If you want to make money dont use them. If you want to win use them. It's as simple as that.

About 2.2)
That's a valid point which I also found troubling.


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 Post subject: Re: Can someone please explain kits to me?
PostPosted: Sat May 04, 2013 7:23 am 
Second Lieutenant
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Realism is an issue, but it doesn't have to be absolute, as there's 'suspension of disbelief'.
And most aspects of the game can be explained using a bit of creativity (e.g. the health kits could work by using structural foam, in a similar way that real life microcapsule self-healing materials work).

Personally I prefer the longer battles.
Battles that only last ~4 turns are boring and predictable, the ones that last 20+ turns are usually the most tense, as the tide of battle can change many times.

But while I find long battles (as in, many turns) enjoyable, I find slow paced battles (when the opponent always takes the full 20 seconds to take their turn) less enjoyable (but this is an issue with the game interface, rather than the item mechanics)

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 Post subject: Re: Can someone please explain kits to me?
PostPosted: Sat May 04, 2013 1:45 pm 
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Joined: Sat May 04, 2013 1:27 pm
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kit is ....so.....trouble :idea:

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 Post subject: Re: Can someone please explain kits to me?
PostPosted: Sat May 04, 2013 8:26 pm 
Second Lieutenant
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Using kits, especially multi resistance kits are profitable only if you're a premium user. Regular users can't afford to use multi resistance kits in every battle without loosing credits.

For example:
My mech is lvl20 and lvl14 multi resistance kit costs 1850. I'll get 1950 credits for winning a full battle. It isn't wise for me to use multi resistance kits in every battle since i wouldn't make almost any money if i'd win. Using another kit besides multi resistance kit during a battle results me loosing money, even if i win.

But premium users can afford multi resistance kits nicely since they get twice as much credits for winning a battle than regular users would get.
Premium user with lvl20 mech would get 3900 credits for winning a battle. They could nicely use multi resistance kits in every battle without loosing money.

I, as a regular user, can't really afford to use even regular kits in battle. Using 2 regular kits costs me between 1500 to 2000 (depending on which kit i use). And the higher the mech level goes, the need for using kits rises accordingly.
I tried to battle when my mech was lvl22, i couldn't win a single match without using atleast 2 kits per battle. Frankly, when my mech was lvl22, i lost money every battle, despite the fact that i won. So, i downgraded my mech back to lvl20, thus giving me some opportunities to win battles without the need to use more than 1 kit per battle.

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 Post subject: Re: Can someone please explain kits to me?
PostPosted: Sun May 05, 2013 5:14 am 
Second Lieutenant
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Premium users also level up twice as quickly though, so while you're at lvl 20 fighting other lvl 20s, a premium user who has played for the same length of time as you, would be lvl 30-40 fighting similarly levelled opponents, and would spend that extra win money on level 30-40 parts, and do so more often (as they level up more often).

The only way you can get more credits at a non-level proportional rate, is to simply buy more credits (buy buying tokens).

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 Post subject: Re: Can someone please explain kits to me?
PostPosted: Mon May 06, 2013 8:14 am 
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On higher level players being outside your range faster that is not the case as the higher lvl players to get more matches just stay with lower level builds.

On kits the multi resist one, I think needs to go I have played with it some but now never use it. I recently had a battle with a guy who poped it everytime we squared off, it got old fast.

Mind you I also think that resist mods should be limited to only two types being equiped. I think you should not be resistant to everything. It offers a hole for people with a certain build to exploit, and the chance for those that you have beaten to tinker to win.

Also on kits watch what you are buying there is not much point in buying the top level missle/bullets kit if your mech only holds 30 max. Buy the kit to just replace your max. Same with energy buy only what your max is. Cooling is somewhat the same since you will be shutdown for an action before you use your kit, however, if not using shields then there can be spots where having extra room can work. Like if your at 199/120 at he end of the oppnets assault, they are right beside you and you use a flamer then use a coolong kit to take you down 150 will drop you to zero or near.


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