It is currently Wed Apr 24, 2024 4:04 am

All times are UTC - 5 hours



Forum rules


Please only post here if you are reporting or validating a bug or glitch in Supermechs.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 
Author Message
 Post subject: energy bug / bad design
PostPosted: Fri Mar 07, 2014 6:59 pm 
Corporal
Corporal
 Profile

Joined: Fri Mar 07, 2014 10:03 am
Posts: 48
Let's say player A starts first and player B stars second. If player A does electrical damage to player B, player B starts with less energy. But now, if player B does electrical damage to player A, the turn ends for both players and player A restores energy and will begin turn with full energy. Obviously, first player has advantage over electrical fights.

Solution: energy should be restored for a player when that player ends his turn.


Top
 

 Post subject: Re: energy bug / bad design
PostPosted: Fri Mar 07, 2014 11:14 pm 
Corporal
Corporal
User avatar
 WWW  Profile

Joined: Thu Feb 06, 2014 8:49 pm
Posts: 71
Location: Tacticsoft Flash Program SuperMechs
Gender: male
leciufut wrote:
Let's say player A starts first and player B stars second. If player A does electrical damage to player B, player B starts with less energy. But now, if player B does electrical damage to player A, the turn ends for both players and player A restores energy and will begin turn with full energy. Obviously, first player has advantage over electrical fights.

Solution: energy should be restored for a player when that player ends his turn.


Energy is restored to you at the end of YOUR turn. I believe you may be looking at this backwards.

_________________
One Rule: WHAT RULES!!!
Do Not Strive To Be "Competitive", Strive To Be The BEST!!!

U.S.Omni-1


Top
 

 Post subject: Re: energy bug / bad design
PostPosted: Sat Mar 08, 2014 6:39 am 
Corporal
Corporal
 Profile

Joined: Fri Mar 07, 2014 10:03 am
Posts: 48
No, it is as I said, I noticed this after many battles. Currently, energy is restored for first player when a cycle is finished (when both players finish their moves), but because of being first player A has advantage over player B.

Normally, after player B reduces energy to 0 to player A, player A shouldn't start with restored energy and be able to use energy weapons / drone against player B.

EDIT: It seems it has been fixed, thank you!


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl