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 Post subject: Damned action bug
PostPosted: Sun Jan 06, 2013 8:10 pm 
Lieutenant Major
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After I use one action sometimes with 10 seconds left the clock will run out and I'm losing cause of it I'm usually quiting if this happens but it's happening all the time.. Anyways

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 Post subject: Re: Damned action bug
PostPosted: Wed Jan 09, 2013 10:37 am 
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I will lose a turn sometimes regarless of the clock but the clock issue happens to me also.


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 Post subject: Re: Damned action bug
PostPosted: Wed Jan 09, 2013 10:58 pm 
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I believe it's my lag but anyways it makes sm multiplayer not possible for me.. :/ I can play vs the ai :/

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 Post subject: Re: Damned action bug
PostPosted: Thu Jan 17, 2013 9:32 am 
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idk 10 sec. but "early ended turns" happend me too. Caused me to lose fights. In my games my turns "tend to" end at last 4 seconds. I cant give a action at last 4 secs. Idk, is it my internet connection? i dont think so. Game is not laggy.

8.7.6.5.4.. Enemy's turn... *rage*

I never saw 3 seconds remain.

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 Post subject: Re: Damned action bug
PostPosted: Thu Jan 17, 2013 3:13 pm 
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^I don't care about people trying to lose their turns fo making me rage quit. :D

haven't encounered the bug.


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 Post subject: Re: Damned action bug
PostPosted: Mon Jan 21, 2013 5:17 am 
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jb03 wrote:
this S*** happens to me also. I F****** hate it! will someone seriously do something about it??

Chill bro ;) I trust devs to correct this thing.

And I want to make a suggestion, I dont want to open a new topic since it is about timer too.

At battle starts there can be some phase like "3,2,1,Fight,20,19,..." or maybe at turn pass stage there cold be "Get Ready (1 sec),It is Your Turn (1 sec),20,19,..." can help. I'm losing 4-6 seconds while loading the game, seeing the battle stage. Not leaving me enogh time to analize enemy weapons.

Ofcourse at "3,2,1,fight" and "get ready,your turn" phases wont let you move but they are to get yourself ready.

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 Post subject: Re: Damned action bug
PostPosted: Fri Jan 25, 2013 1:54 pm 
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I would say 90% of my losses are due to a lost turn. I do really hope to see this fixed...


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 Post subject: Re: Damned action bug
PostPosted: Fri Jan 25, 2013 1:58 pm 
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this is just some idea though, but how about we give that 20 seconds for the planning + choosing actions? And then when 20 seconds is over the animation begins?

Like u want to step forward, and stomp
Normally: click step forward, the mech step forward, click stomp, the mech stomp
This: click step forward, click stomp, then the mech step forward and stomp.

there would be signs or some sort to say how much heat / energy will be left after doing one action so u can know and plan the next action too... making sure u don't run out energy or some sort...

I don't play SM pretty much recently, so I don't actually put this into suggestion, if u guys think this is a good idea then put it urself :)

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