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 Post subject: CPU plays by different rules
PostPosted: Wed Dec 05, 2012 2:09 pm 
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Hi all -- I recognize that this may be understood already. Programming an AI isn't the easiest thing :)

Here are the differences between what the player can do and what the CPU is able to do:

A1. CPUs can fire the same weapon twice in one round - players get a disabled button with a red 'no' circle after they fire the weapon. The exception is the stomp attack, which the player can use twice per round.

A2. If a weapon has a limited number of uses (e.g. The RPG or the Back Blow), the CPU can use it on both the 1st and 2nd action of a turn, even if there is only one use remaining. (This is particularly obvious when it happens with the RPG.)

Other differences that I have noticed between PVP and comp stomps.

D1. Player always goes first when facing the CPU.

D2. CPU always starts at range 3.

D3. CPU does not use "special" items. (Shield, Harpoon, Charge, Teleport)

D1 and D3 are clear disadvantages for the CPU, so it is possible that A1 and A2 have been left in place as a balancing mechanism. But ideally, the CPU and the player should play by the same rules -- discrepancies make it harder for the player to learn the rules.


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 Post subject: Re: CPU plays by different rules
PostPosted: Wed Dec 05, 2012 3:12 pm 
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Thank you once again for your feedback report, as well as for playing Supermechs! Your threads have been passed to development.

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 Post subject: Re: CPU plays by different rules
PostPosted: Wed Dec 05, 2012 7:50 pm 
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the bugs of computer plays with a completely different rule is already there since the beginning of the game... Some are fixed but some seems to stay... I guess programming an AI is pretty difficult...

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