It is currently Sat Oct 25, 2014 2:47 am

All times are UTC - 5 hours



Forum rules


Please only post here if you are in need of help, or have information that can potentially aid someone in need of help.



Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: faulty grenade launcer??
PostPosted: Mon Mar 10, 2014 10:56 am 
Private
Private
User avatar
 Profile

Joined: Fri Jan 24, 2014 5:06 pm
Posts: 1
So the MINIMUM damage on my grenade launcer is SUPPOSED to be 56, BUT I have noticed latley that my hits with it are less. Please help!


Top
 

 Post subject: Re: faulty grenade launcer??
PostPosted: Mon Mar 10, 2014 4:55 pm 
Second Lieutenant
Second Lieutenant
User avatar
 WWW  Profile

Joined: Wed Apr 10, 2013 10:03 am
Posts: 232
Location: In the middle of nowhere, next to nothing.
Gender: male
I assume that you misunderstood the weapon power levels.

For example:
Grenade Launcher Mark 3
Base damage (power level 1): 50-62
Improved damage (e.g. power level 7): 50-62 + 6

According this example, you probably assumed that it's new damage becomes as 56-68 but the reality is that it's damage became 50-68.

Increasing weapon's power increases only it's max damage, not it's minimum damage.

Correct me if i'm wrong.

--
Aeacus

_________________
Long live death, long live war, long live the cursed mercenary!


Top
 

 Post subject: Re: faulty grenade launcer??
PostPosted: Tue Mar 18, 2014 7:52 am 
Sergeant
Sergeant
User avatar
 Profile

Joined: Tue Jun 18, 2013 9:01 am
Posts: 145
Aeacus i beg to differ here.
based on my experience fusion brings the whole damage level up,
example. 20-40 normally, on level 11 fusion would do 30-50.
Im still not 100% sure, i just think that's how it's supposed to be.

_________________
Image


Top
 

 Post subject: Re: faulty grenade launcer??
PostPosted: Tue Mar 18, 2014 8:23 am 
Second Lieutenant
Second Lieutenant
User avatar
 WWW  Profile

Joined: Wed Apr 10, 2013 10:03 am
Posts: 232
Location: In the middle of nowhere, next to nothing.
Gender: male
Souldescent wrote:
Aeacus i beg to differ here.
based on my experience fusion brings the whole damage level up,
example. 20-40 normally, on level 11 fusion would do 30-50.
Im still not 100% sure, i just think that's how it's supposed to be.

Well, the only way kvkop84's min dmg did not increase after upgrading his weapon is when power level only applies on the max dmg.

Though, kvkop84 failed to mention if his opponent did use some resistance and/or shield that lowers weapon's dealt dmg.

--
Aeacus

_________________
Long live death, long live war, long live the cursed mercenary!


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
WarLingo Android Mobile Game

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl