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 Post subject: Re: Updates - June 29th
PostPosted: Mon Jun 29, 2009 6:36 pm 
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My management screen shows zero production from crystals, but my alliance owns 17 as a whole.


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 Post subject: Re: Updates - June 29th
PostPosted: Mon Jun 29, 2009 6:39 pm 
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merlin4 wrote:
My management screen shows zero production from crystals, but my alliance owns 17 as a whole.


Just being done. There was a little mix up with the coding and er... it'll be there soon. trust us :)

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 Post subject: Re: Updates - June 29th
PostPosted: Mon Jun 29, 2009 6:44 pm 
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for that.. gonna bring the servers down again or can it be a hotfix when the tick turns?


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 Post subject: Re: Updates - June 29th
PostPosted: Mon Jun 29, 2009 6:45 pm 
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Dukey wrote:
for that.. gonna bring the servers down again or can it be a hotfix when the tick turns?


We'll probably be able to hotfix that. Don't take my word for it, though.

Thanks alot,
St.Even

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 Post subject: Re: Updates - June 29th
PostPosted: Mon Jun 29, 2009 10:48 pm 
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I wanted to say that I think any update that DECREASES the amount of resources a colony gets is a step backward in my opinion.

One of the best parts about the new client is the increased resources - since everyone receives the same percentage I don't see any issue of balance in everyone getting more resources. But what I do see is more units and more energy and more action which adds up to more fun. That is why having 2 ticks per hour but increasing the minimum attack to 6 ticks is so awesome - it means we all get twice as many ticks to do stuff but we still get the same amount of actual time to defend from attacks.

So basically I want more resources - everyone wants more resources - why would you ever make the amount of resources everyone get LESS?

On a completely different topic - Is the conversion ration of 40 metal to create 1 oil supposed to be that way? I mean - that ratio just makes the little-used, metal-to-oil conversion absolutely pointless and obsolete. It takes 3600 metal to get 90 oil which is the minimum oil needed to move a squad. That's ridiculous.

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 Post subject: Re: Updates - June 29th
PostPosted: Mon Jun 29, 2009 11:28 pm 
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I don't get why you change the rankings though...?
I mean, it doesn't harm anybody, they're just little pictures telling people how many power you have (which they can check under rankings) so why you want to make it every 15 power instead of 10? It makes no sense. Personally, I think the old ranking is better.

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 Post subject: Re: Updates - June 29th
PostPosted: Tue Jun 30, 2009 1:39 am 
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How come when I attack a settlement, my units fly back to my origin of attack and leave the settlement undefended, letting the person take it right back without a fight?

edit: Something else I noticed with this update. Colonies that I conquered are no longer dark blue.


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 Post subject: Re: Updates - June 29th
PostPosted: Tue Jun 30, 2009 4:58 am 
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Daganev wrote:
How come when I attack a settlement, my units fly back to my origin of attack and leave the settlement undefended, letting the person take it right back without a fight?

edit: Something else I noticed with this update. Colonies that I conquered are no longer dark blue.


It's known. Will be fixed soon.

Lord of War wrote:
I wanted to say that I think any update that DECREASES the amount of resources a colony gets is a step backward in my opinion.

One of the best parts about the new client is the increased resources - since everyone receives the same percentage I don't see any issue of balance in everyone getting more resources. But what I do see is more units and more energy and more action which adds up to more fun. That is why having 2 ticks per hour but increasing the minimum attack to 6 ticks is so awesome - it means we all get twice as many ticks to do stuff but we still get the same amount of actual time to defend from attacks.

So basically I want more resources - everyone wants more resources - why would you ever make the amount of resources everyone get LESS?


We had people getting... 220 metal/oil per tick not including conquers. With conquers it went as high as 800. We added in resources for crystals and relics. Keeping the production so high would've been so unbalanced and would make things far too cheap compared to the income (Imagine someone being able to make a nuke, or even 2, a tick)

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 Post subject: Re: Updates - June 29th
PostPosted: Tue Jun 30, 2009 5:17 am 
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Quote:
Crystals & Relics:
-Reworked the bonus from crystals to be alliance wide, every crystal will give 0.2 metal/oil per tick rounded up to the nearest whole number to every member of the alliance. This means that every 5 crystals each member of an alliance will get 1 m/o. This is currently bugged. It will be fixed tomorrow
-Each relic will now add 10 metal/oil production per tick to all members of an alliance that holds them.


So now I won't get any resources from my own crystals (25 crystals = 25 M/O)?
I mean I will get this small bosnus from total amout of alliance's crystals but there will be no difference whose crystals are ?

I've razed few ops and it was saying that I should get 2 workers per each, but after razing I got only 300 M/O :(

I regret that my own and allied conquers aren't blue anymore,
there isn't any tick-counts anymore like
control ticks, rebelling ticks (these should be visible for conqueror and his allied), silo ARMING!! (it's so important during wars and small fights even)
it's like we would be again in the middleage
and additionaly few more bugs that ruins earlier game.

I'm sorry guys but yestardays uptade was very unlucky for pleasure - it was one step backward, especially comparing to earlier awesome changes.
You have made this game almost perfect but as a person who plays BD for almost two years and I must admit at this point I'm a bit fed up with BD - for the first time so much :cry:
but I'm just one of few thousand players...

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 Post subject: Re: Updates - June 29th
PostPosted: Tue Jun 30, 2009 6:02 am 
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Quote:
So now I won't get any resources from my own crystals (25 crystals = 25 M/O)?
I mean I will get this small bosnus from total amout of alliance's crystals but there will be no difference whose crystals are ?


The intention was to, I believe (don't take this as truth, i'm not sure) to do both. You get a certain amount for owning your crystals, then you get the alliance bonus.

Quote:
I've razed few ops and it was saying that I should get 2 workers per each, but after razing I got only 300 M/O :(

Thanks for reporting. Will pass on.

Quote:
I regret that my own and allied conquers aren't blue anymore,

Another bug that sprung up from this update. It'll be fixed soon.

Quote:
there isn't any tick-counts anymore like
control ticks, rebelling ticks (these should be visible for conqueror and his allied), silo ARMING!!


The first 2 are intended: You should only be able to see control ticks of your alliance members and their conquers. Same with rebellion ticks. Not sure about the silo arming.


A lot of bugs sprung up from this update. It's a pain, but it's what happens. The team should have the bugs ironed out soon (also note that with this update, loads of bugs were fixed (probably more so than were created))

Thanks,
St.Even

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