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 Post subject: Re: Updates! November 20th!
PostPosted: Wed Nov 25, 2009 7:03 pm 
Second Lieutenant
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Joined: Tue Aug 18, 2009 6:16 am
Posts: 205
Michael wrote:

Those are exactly my main concerns I'm trying to deal with in these updates.

2. give a chance for non-supporting players to be high-ranked players


I'm always open for remarks



But you dont need to support at the moment to be a top ranking player you just need to be active

ive never brought anything from battle dawn and ive still finished in the to 10 4 times out of the 7 eras of played

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http://prod.battlegate.net/forum/viewto ... 111&t=4690
THANKS MICHEAL (BD creator)


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 Post subject: Re: Updates! November 20th!
PostPosted: Thu Nov 26, 2009 7:20 am 
Sergeant
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Joined: Mon Jun 22, 2009 5:51 pm
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Ok i am testing this stuff out and it seems great one thing you gotta fix is tht when i put my mouse over the left side of the screen it does not let me click on stuff this is getting REALLY annoying and needs to be fixed BEFORE it goes to live world...... and i am rank 1 and i have been taking ops all of yesterday just to making a living i have got 30 points frm my hard work but still this is just to get by because i am making no resources pretty much my workers are at 0 per tick the 5 workers for razing and op is awesome thnx soooo much..... and one last thing I NEED OIL either give it out more frequently are INCREASE the amount you get per tick from the level of building because even razing 60 or 70 ops i still do not have the oil to Move 14 squads 7 ticks of course i have been making units but i should have alot of oil left razing like 65 ops and i have 400!! razing ops shuld give 300 oil atleast more would be fine :D

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 Post subject: Re: Updates! November 20th!
PostPosted: Fri Nov 27, 2009 2:37 am 
First Lieutenant
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Ok,

Only thing wrong is Upkeep. As id it wasen't high enough at all.


I SAY WE DUMP THE TEA INTO THE HARBOUR <3

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Quentin

Previous Alliances; Prr, XXIV, DrTY, Doom, FF, CAE, AUA , IRON, IW.


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 Post subject: Re: Updates! November 20th!
PostPosted: Fri Nov 27, 2009 1:09 pm 
Major
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One problem, Outpost cost. I think 500 and 300 is too expensive. Wait, how much do you gain for razing?

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 Post subject: Re: Updates! November 20th!
PostPosted: Sun Nov 29, 2009 5:44 pm 
Captain
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So when's the facebook aspect going live?

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 Post subject: Re: Updates! November 20th!
PostPosted: Fri Dec 04, 2009 11:55 am 
Second Lieutenant
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Question
Numair Mujeeb wrote:
One problem, Outpost cost. I think 500 and 300 is too expensive. Wait, how much do you gain for razing?


Answer
Andrew wrote:
We've increased the value of razing outposts to compensate for the larger cost, and taking upgraded outposts can yield you 700 metal, 400 oil and 5 workers if you downgrade and raze them which now only takes 12 ticks before you can raze. We also added in metal/oil outposts, ufos, wreckage and increased the amount of resources that taxation gives and even given a considerable boost to worker production.

-Andrew

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 Post subject: Re: Updates! November 20th!
PostPosted: Sat Dec 05, 2009 5:25 am 
Major
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Thanks Shadow.

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Zhester: *You're :D


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 Post subject: Re: Updates! November 20th!
PostPosted: Thu Dec 10, 2009 5:08 pm 
Captain
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I edited a few things on the front page, the update is almost done being tested, sorry for the delay everyone! We're hoping to have it go live on Saturday morning, providing our final testing tomorrow goes well.

-Andrew

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 Post subject: Re: Updates! November 20th!
PostPosted: Fri Dec 11, 2009 10:47 am 
Lieutenant Major
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Joined: Sun May 31, 2009 7:18 pm
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Two issues I still have.

Nukes turning OPs into camps. Not good. It should downgrade upgraded OPs, and only turn UNUPGRADED OPs into camps.

Deleting conquers not leaving behind an OP. You are taking resources out of the game, new players need lots of resources to keep them interested. If deleting conquers don't leave an OP the conquerer needs the raze bonus.

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 Post subject: Re: Updates! November 20th!
PostPosted: Fri Dec 11, 2009 10:52 am 
Site Admin
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i got to agree with kane on both =/
and if u wanted to give nukes more power making them kill units even if they hit same tick would be the best way to do that

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Code:
http://battledawn.com/forum/viewtopic.php?f=111&t=4690
Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


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