It is currently Sat Oct 25, 2014 10:55 pm

All times are UTC - 5 hours





Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 121 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 13  Next
Author Message
 Post subject: Re: Updates! October 13th!
PostPosted: Thu Oct 22, 2009 1:47 pm 
Major
Major
User avatar
 WWW  Profile

Joined: Wed Jun 03, 2009 6:41 am
Posts: 3025
Location: Look outside of the window, look to the tree... See the figure? That's not me.
Gender: male
I heavily disagree with this, 24 was fine. Less sub alliances then ever, and the top 15 was always full.


18 OK, make it a contest again to be top 20.

But 14... Seriously, way to little! :(

_________________
Best Regards,

Alexander V


Image


Top
 

 Post subject: Re: Updates! October 13th!
PostPosted: Thu Oct 22, 2009 2:02 pm 
Site Admin
Site Admin
User avatar
 Profile

Joined: Mon Jun 01, 2009 5:32 am
Posts: 16007
Gender: male
this is 10 members down in 1 update!
all people i have asked disslike it, but there is a bug that show it's locked, can plz some one look into it, and i'm asking for premition to put this up in sugestions to get a real voting for it and for all to post?
made here viewtopic.php?f=75&t=3400&start=0, plz don't lock it, want to see peoples oppinions here

_________________
Image
Code:
http://battledawn.com/forum/viewtopic.php?f=111&t=4690
Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


Top
 

 Post subject: Re: Updates! October 13th!
PostPosted: Thu Oct 22, 2009 3:15 pm 
Corporal
Corporal
User avatar
 Profile

Joined: Mon Jul 13, 2009 5:30 pm
Posts: 73
Gender: male
:?

I thought 18 was good. 24 is too much, but 14 for Earth is not enough, in my opinion...


Top
 

 Post subject: Re: Updates! October 13th!
PostPosted: Thu Oct 22, 2009 7:29 pm 
Captain
Captain
User avatar
 Profile

Joined: Sun May 31, 2009 9:23 pm
Posts: 927
Location: Ontario, Canada
Gender: male
I agree that with 24 jasper all the top 15 were still usually full, but the power gaps were huge, smaller teams will promote more competition and make it harder to take over the whole world, with 24 vets it is not difficult as has been proven in most new client worlds.

-Andrew

_________________
Ex-Image


Top
 

 Post subject: Re: Updates! October 13th!
PostPosted: Fri Oct 23, 2009 3:43 am 
Specialist
Specialist
 Profile

Joined: Mon Aug 17, 2009 10:44 am
Posts: 23
Andrew wrote:
Zhester wrote:
Andrew wrote:

14. Conquered colonies cannot be used as a gate point


Why?


Scenario:

Colony gets kicked and conquered from an alliance because they weren't following the rules, helping out the alliance, etc. They are still in the middle of their old alliance's hive area, they then join the enemy of their old alliance and instantly the enemy alliance can use that colony to gate into and attack that alliance and there's nothing they can do about it until they've conquered the colony for 48 ticks and can force relocate.

Beyond that scenario and others the basic point is if you are conquered you don't have absolute control over your colony and cannot therefor be used as a gate point.


Hope that helps!
-Andrew


I disagree with this, they do have a option its called obstruct there colony though the spy options. If you want to make it so they can't gate in till the colony is relocated, then make it so that you can obstruct a colony for more then the 3-6 ticks, buy either stacking the obstruct spy power, or give a ability to up the number of ticks like with satelite scan buy using more energy. Plus they can't immediatly gate in once they join a new alliance because the colony is reset and takes 24ticks for the gate to be active.


Top
 

 Post subject: Re: Updates! October 13th!
PostPosted: Fri Oct 23, 2009 8:32 am 
Lieutenant Major
Lieutenant Major
User avatar
 YIM  Profile

Joined: Wed Jul 01, 2009 7:07 am
Posts: 2024
Location: TC ,Michigan
Gender: male
14 members in an earth alliance is too little i think 16 or 18 would be good 12 for fantasy and mars is ok conqured people cant be used as a gate is good it helps prevent cheap things like what andrew stated

@elseaj yes you could but the amount of energy to obstruct one newb just so he cant be used as a gate is too much during a war

Andrew wrote:
I agree that with 24 jasper all the top 15 were still usually full, but the power gaps were huge, smaller teams will promote more competition and make it harder to take over the whole world, with 24 vets it is not difficult as has been proven in most new client worlds.

-Andrew


yes this a big problem f2 for example
1st Dawn 7 relics
2nd UWA 3 relics
there is ove 10000 score diffrecne bettween us

and as for the return of subs they are still here
still f2 ranks
3rd-8th are all subs of dawn or UWA

first no dawn or UWA alliance is HQ at 9th with 9000 score

_________________
Image

Thanks for the sig Rotag
Gate of Babylon
BD Mentor
Top rank 18
Top alliance rank 2
Anime/Manga FTW


Top
 

 Post subject: Re: Updates! October 13th!
PostPosted: Fri Oct 23, 2009 10:55 am 
Major
Major
User avatar
 WWW  Profile

Joined: Wed Jun 03, 2009 6:41 am
Posts: 3025
Location: Look outside of the window, look to the tree... See the figure? That's not me.
Gender: male
Andrew, I think 18 is a very nice number.

Why don't you try it out for a while? It's a compromise ;)

_________________
Best Regards,

Alexander V


Image


Top
 

 Post subject: Re: Updates! October 13th!
PostPosted: Fri Oct 23, 2009 11:32 am 
Specialist
Specialist
 Profile

Joined: Mon Aug 17, 2009 10:44 am
Posts: 23
bork9128 wrote:
@elseaj yes you could but the amount of energy to obstruct one newb just so he cant be used as a gate is too much during a war


This is a game of war, nothing is suppose to be easy. Changes like this just carebear the game. Its already way to easy to obstruct someone, I beleave you should have a spy in someones colony to obstruct them, this magical mist blocking radars and warp gates is pretty corny, a spy in the colony should have to sabatage a radar tower or the warp gate is what I beleave.


Top
 

 Post subject: Re: Updates! October 13th!
PostPosted: Fri Oct 23, 2009 1:07 pm 
Major
Major
User avatar
 Profile

Joined: Mon Jun 01, 2009 9:22 am
Posts: 3929
Location: Spam Section
Gender: male
Alright, hows this. Make the size 18 for around 2 double speed eras. (6 months?)

If things don't change then go back to 14. Pweese. :)

_________________
Quote:
After months of not speaking
Numair: You still alive? This was my only way to actually see if your online
Zhester: *You're :D


Top
 

 Post subject: Re: Updates! October 13th!
PostPosted: Sat Oct 24, 2009 9:36 am 
First Lieutenant
First Lieutenant
User avatar
 Profile

Joined: Mon Jun 01, 2009 2:38 pm
Posts: 446
Location: Huijbergen and ofc in The Netherlands
Gender: male
Numair Mujeeb wrote:
Alright, hows this. Make the size 18 for around 2 double speed eras. (6 months?)

If things don't change then go back to 14. Pweese. :)



on double speed eras is 12 members on mars little bit low!

mars is small , and whit 12 member you got 50 % of you old alliance?

now your allowed to make subs agian otherwise you cant win lol

why not mars 16 members cap and earth 18 members caps

now you only can make 12 member vet

_________________
Tootje of BlackTemple/Crouching Tiger of Hiding Kitten

Alliance in the past:Prr,Zdg,Bdt,Loz,Meow,Mes,Sold,Gs,Fmj,PS,INDO,Wic,TSK,ST
best rank:1
most crystals:356
most relics one round:4


Top
 

Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 121 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 13  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
WarLingo Android Mobile Game

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl