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 Post subject: Re: Updates! October 13th!
PostPosted: Wed Oct 28, 2009 7:24 pm 
Sergeant
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Geeze I just lost 50 metal and 30 oil in production thanks to the updates. I also lost like 25 score. Did score from crystals get reduced?

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 Post subject: Re: Updates! October 13th!
PostPosted: Wed Oct 28, 2009 7:25 pm 
Captain
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Production from crystals reduced from .40 per crystal to .25.

-Gaurav

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 Post subject: Re: Updates! October 13th!
PostPosted: Wed Oct 28, 2009 8:24 pm 
Specialist
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This update sucks. I lost 150 metal per tick! What the heck is up with that. If you're gonna lower crystal bonuses and conquer taxation then you need to release those supposes metal outposts on the current worlds to make up for it. Its not fair that you only add the updates that hurt big players on the current worlds and not the ones that help them


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 Post subject: Re: Updates! October 13th!
PostPosted: Wed Oct 28, 2009 8:25 pm 
Specialist
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Also, you screwed up the voting counter on the normal speed worlds. You now have to wait 2 days to vote instead of the usual 24 hours


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 Post subject: Re: Updates! October 13th!
PostPosted: Wed Oct 28, 2009 8:57 pm 
Captain
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i got a UFO it scared the crap out of me to

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 Post subject: Re: Updates! October 13th!
PostPosted: Wed Oct 28, 2009 8:59 pm 
Sergeant
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I think the crystals give less in score or something. I lost score and if you add up my power's score and the crystal's score I should be 25 points higher but I'm not. Why weren't we told about the reduce in production from crystals?

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 Post subject: Re: Updates! October 13th!
PostPosted: Thu Oct 29, 2009 1:32 pm 
Second Lieutenant
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Other UFO !

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I don t undestand the translation... is a bad UFO? :mrgreen:

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 Post subject: Re: Updates! October 13th!
PostPosted: Thu Oct 29, 2009 2:27 pm 
Lieutenant Major
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good you gained 8 workers

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 Post subject: Re: Updates! October 13th!
PostPosted: Thu Oct 29, 2009 5:46 pm 
Second Lieutenant
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I do not like lowered metal and oil for ops there not even worth tring for any more cost min 60 to 80 oil to attack an op and 60 to 80 that is 30 oil to -10 oil for an op this is a huge step backwards on the ops

there were kinda worth it for 300 m/o but you took an risk if they defended the op you lose units

there not even worth the oil to try and defend the resorces are down so much this plays into the hands of the people who log 1 or 2 times a day

those of us that are on like 8 to 10 ticks can no longer do any thing again unless we buy oil with tokens

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 Post subject: Re: Updates! October 13th!
PostPosted: Thu Oct 29, 2009 7:02 pm 
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Reducing the resources gained by taking and razing outpost is rediculous. What is my incentive to move at all???

Reducing the benefit for this drastically alters the game and will dramatically effect existing strategy in a harmful way. This would seem to penalize a player for movement. If a player has to spend more resources than the object's value the wisest course is to not expend the effort. Thus penalizing a player for movement (ie. resource gathering). I should stay at the colony and let the resources come to me (ie. my worker production). This change will; make the game infinitly easier as I don't have to "play" or move at all and my opponent is penalized for effort on his part. I hope you understand that I am mearly trying to help. Several of the changes made do increase the fairness and equality of play making it more competitive, thus hopefully increase "Battle Dawn's" revenue capacity. Noone wants to waste "boost tokens" on a game that is already decided/over.
The net effect of the outpost change is to punish active players and reward those who stay at their colony. This surely was not what you intended. I applaud your efforts to improve both the game AND "Battle Dawn's" revenue, but this change would seem to do neither.


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