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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Sun Oct 28, 2012 11:15 am 
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cool :lol: :lol: :lol: :lol: :lol: :lol:

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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Sun Oct 28, 2012 11:30 am 
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WTF
why red boosters r given so much advantages
if u want people to buy tokens then get admins in battle feild
so that boosters get some tough opponents
make a world when whole bd staff will make a team and will challange all the bosters of world
their everything will be double
i.e. prize,security and suspence
if this happens
whole big boosters will play against admins and willl try to kill them
everyone have a say,'we wanna kill joe' lol
they will boost their all money for killing admins and coming in the history or best era

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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Sun Oct 28, 2012 11:32 am 
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Some sort of teamwork bonus would have been nice...
e.g. Quelling a rebellion for an alliance team mate, joint attacks, etc
There are some real loafers that want to be a part of an alliance but do nothing to help the alliance...

Little rewards for team play can help foster greater activity and more coordination in alliances which should make for much better gameplay...

just a thought!


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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Sun Oct 28, 2012 12:12 pm 
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redchilly1 wrote:
WTF
why red boosters r given so much advantages
if u want people to buy tokens then get admins in battle feild
so that boosters get some tough opponents
make a world when whole bd staff will make a team and will challange all the bosters of world
their everything will be double
i.e. prize,security and suspence
if this happens
whole big boosters will play against admins and willl try to kill them
everyone have a say,'we wanna kill joe' lol
they will boost their all money for killing admins and coming in the history or best era

BD staffs are simply not active enough to actually compete in the game

we've tried...
...and it failed badly

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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Sun Oct 28, 2012 1:04 pm 
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redchilly1 wrote:
WTF
why red boosters r given so much advantages
if u want people to buy tokens then get admins in battle feild
so that boosters get some tough opponents
make a world when whole bd staff will make a team and will challange all the bosters of world
their everything will be double
i.e. prize,security and suspence
if this happens
whole big boosters will play against admins and willl try to kill them
everyone have a say,'we wanna kill joe' lol
they will boost their all money for killing admins and coming in the history or best era

truth ;)


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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Sun Oct 28, 2012 2:36 pm 
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like can someone unpause ticks its 37 ticks to end of era and id like to get my rank 2 tokens please. (Mars3)

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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Sun Oct 28, 2012 5:33 pm 
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hmm I'm no expert but it seems obvious to me tht their has been a steady decline in BD players over the year and while trying to get the minority of Red boosters to buy more boosts may be helpful in the short term what's really needed is an increase in the amount of new players................


Some of you have suggested tht hundreds of new players join every era only to quit before their protection is over and be deleted..........While I'm not convinced tht all of those colonies are actual players this does suggest a disturbing trend as without new players it's only a matter of time before this game we all love is no longer financially viable to be offered for free..............So perhaps instead of bickering about the balance between boosters and non-boosters we should be looking at what effect this update has on new and would be players..............


The scoring update provides a slight deterrence to bullying and the daily boost provides a quicker income stream for noobs who usually have very low incomes as they are conquered or in weak alliances while simultaneously promoting activity.............This is good for all of us new players will have more income to play with and incentive to log in atleast once a day for their boost which will mean less deleted conquers :D ............ Lets be honest it's unlikely tht new players know how to abuse the token system and use blues for max benefit so the new system will simplify things for em


Battle Dawn is very much a community orientated game as we can see from the many responses to this thread which is great 8-) ............ but this in itself makes it very difficult for new players since the community is small and close knit and they don't know many players it becomes very hard for them to find an alliance and learn the game................. While their are many guides and even a mentoring program for those who are willing to seek help their is little strategic support for those who just wanna start playing in regards to this the in game mission colonies and tutorial do a great job of explaining how to use the many features of BD they lack context and foster a false sense of understanding leading to hopelessness............. New players become frustrated thinking they know how to do everything as they've been through the tutorials but styll can't accomplish much.............. I remember many moons ago when I first started playing their existed a Noob alliance led by admin perhaps something similar led by volunteer mentors would allow new players to integrate more fully into the BD community as well as provide them context in which to practice using the many tools available in game which they've already learnt through tutorials and in game mission colonies as no guide or tutorial can replace actual experience


Well this concludes my Rant sorry if I have wasted your time


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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Sun Oct 28, 2012 5:38 pm 
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Quote:
Battle Dawn is very much a community orientated game as we can see from the many responses to this thread which is great 8-) ............ but this in itself makes it very difficult for new players since the community is small and close knit and they don't know many players it becomes very hard for them to find an alliance and learn the game................. While their are many guides and even a mentoring program for those who are willing to seek help their is little strategic support for those who just wanna start playing in regards to this the in game mission colonies and tutorial do a great job of explaining how to use the many features of BD they lack context and foster a false sense of understanding leading to hopelessness............. New players become frustrated thinking they know how to do everything as they've been through the tutorials but styll can't accomplish much.............. I remember many moons ago when I first started playing their existed a Noob alliance led by admin perhaps something similar led by volunteer mentors would allow new players to integrate more fully into the BD community as well as provide them context in which to practice using the many tools available in game which they've already learnt through tutorials and in game mission colonies as no guide or tutorial can replace actual experience


That would indeed be a very good solution, I think you are referring to the NEWB alliances for example. The problem is finding players that are willing to lead such an alliance and teach the newbies in that alliance. I have tried it on Kongregate, however the main problem there was newbies joining the alliance and then simply not coming back again or only logging in once after which they were disappointed that the game was too hard.

But if there are players willing to lead such alliances that would indeed be good, I think.

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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Sun Oct 28, 2012 5:47 pm 
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how about when the people who apply to the adopt a newb center get offered to join the newb alliances instead of just a random newb.

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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Sun Oct 28, 2012 6:43 pm 
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The rest of this update has been delayed for a day or two because of the unscheduled maintenance we had to do today. Just thought I would let you all know ;)

Thanks again to everyone for being patient!

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