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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 11:21 am 
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Quote:
The key to wining the rounds on BD remains diplomacy diplomacy diplomacy

if you can harness a number of alliance to attack a bigger one, the bigger one will stand no chance as long as the smaller alliances are well coordinated.


Not entirely true. The last era I won I had 10 alliances against me. We solely won because of boosting power. We each spent close to a 1000 dollars and won the round. The diplomatic aspect was almost nil.

Also, if diplomacy is given too much of importance, it leads to sub farming, a lot of alliances ganging up on one etc and eras turn out boring and dead. This has happened quite a few times and I dont think people really enjoy it.

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Last edited by mfreak on Sun Oct 09, 2011 11:23 am, edited 1 time in total.

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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 11:22 am 
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apollo wrote:
EnduringShield wrote:
apollo wrote:
Of course boosting gives you an advantage at the start. That's the point of boosting...


And pays the hard working staff!


Yep. That is why they want to decrease the ammount of resources you get. More money for them.



That's what you may think as a player.
But what we do is simply limit the resource flow in the world to prevent inflation.
which will cause further imbalance

Games are more fun and interesting in a limited-scarcity of resources, where you're forced to make more interesting decisions.

it also lowers the stress on the servers as there are less units and squads to calculates.

and battles become more interesting and efficient with smaller count of troops.

also, XP will get a more significant role as less units participate in the battle.

and lastly, if everyone had a smaller army to manage, the game would be less time consuming. and appeal to people with less time to play.

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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 11:24 am 
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mfreak wrote:
Quote:
The key to wining the rounds on BD remains diplomacy diplomacy diplomacy

if you can harness a number of alliance to attack a bigger one, the bigger one will stand no chance as long as the smaller alliances are well coordinated.


Not entirely true. The last era I won I had 10 alliances against me. We solely won because of boosting power. We each spent close to a 1000 dollars and won the round. The diplomatic aspect was almost nil.

Also, if diplomacy is given too much of importance, it leads to sub farming, a lot of alliances ganging up on one etc and eras turn out boring and dead. This has happened quite a few times and I dont think people really enjoy it.



The case you describe is not the common case, and now with lower alliance size, you'll find more competition in the world, as there will be other alliances of boosters to compete with

i admit that increasing alliance size was a mistake. and now its corrected.

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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 11:26 am 
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That's what you may think as a player.
But what we do is simply limit the resource flow in the world to prevent inflation.
which will cause further imbalance

Games are more fun and interesting in a limited-scarcity of resources, where you're forced to make more interesting decisions.

""""""""""""""""""""""it also lowers the stress on the servers as there are less units and squads to calculates.""""""""""""""""""""""""""""""""""""""

and battles become more interesting and efficient with smaller count of troops.

also, XP will get a more significant role as less units participate in the battle.

and lastly, if everyone had a smaller army to manage, the game would be less time consuming. and appeal to people with less time to play.[/quote]

""""""""""""""""""""""it also lowers the stress on the servers as there are less units and squads to calculates.""""""""""""""""""""""""""""""""""""""

this will not help it lower the stress the game will stell have the same old bugs that will not get fixed

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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 11:28 am 
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Michael wrote:
Not entirely true. The last era I won I had 10 alliances against me. We solely won because of boosting power. We each spent close to a 1000 dollars and won the round. The diplomatic aspect was almost nil.

Also, if diplomacy is given too much of importance, it leads to sub farming, a lot of alliances ganging up on one etc and eras turn out boring and dead. This has happened quite a few times and I dont think people really enjoy it.



The case you describe is not the common case, and now with lower alliance size, you'll find more competition in the world, as there will be other alliances of boosters to compete with

i admit that increasing alliance size was a mistake. and now its corrected.[/quote]

big alliance was lots of fun and then make alliance go down to just 3 people was REAL DUM made the game so unfun as will it nice to see that ended on all worlds

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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 11:29 am 
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hile633 wrote:
1. Coordinate saving
2. Admin colony security updates------------ i do not care about admin as 1/2 of them are useless
3. Rollback multiple squads now possible-------------useless/ bad
4. New spies mechanics----------- bad
5. Cannot attack self/allied anymore-------------bad
6. Max delay of squads & missles: 24 ticks-------- ok on some world bad on other's
7. Alliance Orders signs---------- useless unless all member can post one
8. Relocation bug fixed


2. Try multi and see if any admin is useless
3. Try to rollback 40 squads from ur 200 squads each by each then say this is useless
4. Then you would let ur spy sit at home playing with his kids huh?
5. U want to kill urself? how can this be a bad thing?
6. I demand explaination
7. Then it would be chaos as everyone can post signs and ruin the official order from the leader

Once again don't post such things as bad, no good, terrible. Give explain and details on why u think such things.

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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 11:37 am 
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Quote:
The case you describe is not the common case, and now with lower alliance size, you'll find more competition in the world, as there will be other alliances of boosters to compete with

i admit that increasing alliance size was a mistake. and now its corrected.


This is quite common with good teams. Ive seen it happen tons of times where one alliance has outbuilt several alliances purely because of purchasing power. With 10 member alliances, yes the number of squads might reduce, competition might increase, but sub farming will also increase. There will be lot of ganging up, on one alliance - sort of thing. Which will again require tokens to counter.

BTW you might argue, that the alliance getting ganged up on, probably didnt use negotiations properly, but most times in any server, friends return again and again and form multiple alliances that tend to be allies and work for each other. Its the sort of thing Ive seen happen with alliances like MGH for example.

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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 11:43 am 
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misakashotgun wrote:
my favorite is the leader orders :) great job on this update Michael! only bad thing i can find in this is it will take a while to get used to the new spy system i guess...

Same here :lol:

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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 11:49 am 
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aister wrote:
hile633 wrote:
1. Coordinate saving
2. Admin colony security updates------------ i do not care about admin as 1/2 of them are useless
3. Rollback multiple squads now possible-------------useless/ bad
4. New spies mechanics----------- bad
5. Cannot attack self/allied anymore-------------bad
6. Max delay of squads & missles: 24 ticks-------- ok on some world bad on other's
7. Alliance Orders signs---------- useless unless all member can post one
8. Relocation bug fixed


2. Try multi and see if any admin is useless
3. Try to rollback 40 squads from ur 200 squads each by each then say this is useless
4. Then you would let ur spy sit at home playing with his kids huh?
5. U want to kill urself? how can this be a bad thing?
6. I demand explaination
7. Then it would be chaos as everyone can post signs and ruin the official order from the leader

Once again don't post such things as bad, no good, terrible. Give explain and details on why u think such things.


#2that the only then admin are good at when there do some then but some admin are useless there worlds i'm runing 2 acc just to test the admina nd the 2 acc have been ruining for 500 ticks +
#3 you go to your squards on the map and roll them all back in 1 shoot
#4 i spy go out and get used there no need fgor have 10 + spy it just remove's the fun out of the game
#5 killing your owe units is part of the game it make you HAVE TO LOOK AT WHAT YOUR DOING
#6 when u have world who got 1 tick a hr 24 is ok when you got worlds with 4 ticks a hr it make it harder for player who do not live in the same time zone who can not get on in the 24 ticks or 6 hrs
#7 a lot of the leader of there big alliance now aday are USELESS ina a alliance pick a sub leader then the sub leader go ina loging on 1 ever 2 days so then it useless and if you vote in some one not INA then the main sub just call in back up and remove you off the map

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and attacking you..

but I'm not a quitter!


What has a name, some news, a message, and less citys.... YOUR kingdom when i attack you


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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 12:15 pm 
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hile633 wrote:
#2that the only then admin are good at when there do some then but some admin are useless there worlds i'm runing 2 acc just to test the admina nd the 2 acc have been ruining for 500 ticks +

#3 you go to your squards on the map and roll them all back in 1 shoot

#4 i spy go out and get used there no need fgor have 10 + spy it just remove's the fun out of the game

#5 killing your owe units is part of the game it make you HAVE TO LOOK AT WHAT YOUR DOING

#6 when u have world who got 1 tick a hr 24 is ok when you got worlds with 4 ticks a hr it make it harder for player who do not live in the same time zone who can not get on in the 24 ticks or 6 hrs

#7 a lot of the leader of there big alliance now aday are USELESS ina a alliance pick a sub leader then the sub leader go ina loging on 1 ever 2 days so then it useless and if you vote in some one not INA then the main sub just call in back up and remove you off the map


2. How much time have u done that? And the rate of success?
3. Yeah but I want to roll back only 50 squads out of 200 squads that I've sent.
4. Spy attacks are now useless, don't know wat u're doing but from wat I can see, most of our spies are sitting at home, adding spy infiltration points to 1k. And I don't think any spy can attack those colonies.
5. The killing ur own troops is completely unreasonable in the first place.
6. 4 tick worlds are only for active players, if you can't manage to be online once every 5 hrs then I recommend you don't play on those worlds.
7. If the leader is inactive, the members' job is to vote for another leader. I don't think any main alliance will attack you because of that. The main alliance leader always want the sub leader to be active to receive orders from you.

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