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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Mon Oct 10, 2011 11:50 pm 
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same the new spy have beeped me up the rest of my round now on 5 worlds :evil: :evil: :evil: :evil:

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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Mon Oct 10, 2011 11:55 pm 
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Quote:
same the new spy have beeped me up the rest of my round now on 5 worlds


Oh for christs sakes, this isnt a thead where we wanna hear about your login issues, or that your spy was killed etc. You cant speak proper english, you dont even realize your english is bad and you come here making 3 or 4 posts in a row making zero sense. Grow up. There is no use talking to an idiot like you.

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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Mon Oct 10, 2011 11:56 pm 
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Well, It's taken me TWO days but I've finally read all the posts in the former thread and all the posts in this thread. One thing I'd like to mention as a bit of a joke, Hile's posts kinda made me want to go stab out my own eyes :)

Now, on to business. I've never been a very prominent member in the Forums, I generally choose to talk to my alliance's and alliance's i'm in via Skype, that and they're are just so many things going on, on the forums that its a pain to find anything. Does all the important stuff go into announcements? because their have been several times I've not been able to find things in there. Okay I guess I really do have to get on to business now XD

I agree with a lot of what Mr. Freak said, and a lot of what Aister and Simmen said, Which is ironic since mrfreak's views are completely different from the other two, I believe that boosting usually trumps skill, however that's not always the case.

My first BD mentor who brought me into the game taught me one thing, boosters suck unless they are on your side, but you CAN beat them, Activity beats boosters every time.

On to my thoughts about the updates, When Hile mentioned what he thought of them I believe..Ilona said he should be more detailed about his ideas about it, so I'm going to do that.

1. Coordinate saving - you can now save coordinates in a list for easy quick recall.

This sounds really nice, It would be good to be able to have a place to keep your cords so you dont lose track of the important ones. I've been testing it out and so far I like it.


2. Admin colony security updates - new tools to hunt down and ban Multi accounts.

I don't really believe this affects me or the players very much except that it makes it easier to catch Multi's which I'm all for :) Next thing you need to try and figure out is how to stop people from using tools like Teamviewer to account share. I've heard about it being done a dozen times.

3. Rollback multiple squads now possible - Can shift-select squads from the order menu and rollback all of them in one click.


Thank you ADMINS! I've been accidently trying to do this for years even though its not possible and it always drove me insane having to do it one by one.


4. New spies mechanics - spies now work like in the old client. with one exception. you can plant a spy only where your black ship is


I like this idea though I disagree with several people who said that spies are not used anymore, my alliances, generally with only one or two boosters always use our spies, spies even as they were could change the flow and tied of a battle (Well..before the 1 tick rule came into affect) Regardless I'm excited to see how this will be implemented and have sent my spy to a gate right now to see if anythings different :) It'll be a cool idea to be able to attack multiple points at once with different "agents" However, one thing i'm not happy about is that my spy, on my colony can no longer use twenty mana for 50 spy protection. That upset me a bit.

<Will be Making a note about this at end>


5. Cannot attack self/allied anymore - the incident of killing your own/allied troops cannot happen anymore.

Obviously a good update, as it was technically a bug that was causing the problem. if people want to go attack their own squads, just send them to hile.


6. Max delay of squads & missles: 24 ticks - reduced max delay time from 50 to 24 ticks. as coordinating attacks doesn't need such a long delay time.


I'm not sure how I feel about this, I was only aware of the ability to "Store" Oil for a certain time so it doesn't truly affect me, though the one that took away the ability to convert Energy drove me insane XD However in most cases I do agree that the Limits are their for a reason, and people shoudlnt be able to get around them.

7. Alliance Orders - new feature. ability for the alliance leader to place markers on the map to plan the strategy of the alliance. only visible to the alliance members.

This one's been in production for..what..ever? XD I remeber when I heard about this probably a year ago? I dont know if it was that long but kudo's for finally getting it out, but..It would be really nice to have a bit of explantion on it

<Note on this at the end tying in to spies>

8. Relocation bug fixed - you can now relocate if you have enough resources.


Again, Thank you Admins. This drove me and one of my friends insane once as we were conquered because of it. we were the only two in our alliance on, we didnt have the money to boost, or the blues, both of us end up conquered even though we both had the required Resources and E


9. Relics will have a radar range like radar outposts. and will be jammable.

I kinda like this, It makes it so you dont have to throw up farsights/sat scans every five minutes thats for sure, though I think that its not really going to come into play since for some reason ALL players seem to hate the rank one alliance whom will most likely have the relic's and in which case their relics will be constantly jammed.

A side note: I really really dislike the whole "Relics cant be Ion'd" Same with Garrison's I don't really understand what you were trying to do with that and I'd love to know why? Most of the people I lead these days cant be nearly as active, hence when relics appear while they're at school..I and my active members, wont be able to effectively take Relics or Garrisons before others since we'd suicide our armies to do so



<Note on 4# and 7#>

Could we please have the Battledawn Wiki's updated and perhaps posted in the news? I've found the alliance orders thing (after forever) but I would really like to know what all the symbols mean.. The First is obviously an attack symbol the second a defend, the third a thing marking where scans are needed..but I'm not sure about the others, I imagine the exclamation point might be for points of interest, and the same thing with the spies, I dont know how to USE my new spy. So, Could we have either the Wiki updated, or perhaps the Help? which I think is severely outdated at this point XD or could you just post somewhere everyone will be able to find about how to USE BD's new features?..

Anyway, Sorry for the wall of text but I figured perhaps ya'll would like some feedback even though you've already had a lot of it. All of this was collected from me, and around ten or so other people from my alliance, my ideas and their's on the current updates. Overall, I'm mostly pleased though they're are some things I wished hadn't changed, and I would definitely like to know how to USE some of the new things.


<EDITED TO MAKE COLORS EASIER TO SEE)

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Last edited by Xanthos on Tue Oct 11, 2011 12:07 am, edited 2 times in total.

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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Tue Oct 11, 2011 12:03 am 
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@Xanthos: nicely laid out.



I am also not happy with the following:

(1)
My spy has been on my colony since it was created and I had plenty of infiltration points. Now those points are all gone! you could at least have converted those to protection points I say.

(2)
We can no longer add protection at 20 mana?! Mana is already one of the scarcest resources in this game. This really sucks. This also gives anybody that added protection before the update a unfair advantage. 20 vs 50 mana for protection is a HUGE difference!


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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Tue Oct 11, 2011 12:25 am 
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hile633 wrote:
EnduringShield wrote:
hile633 wrote:
Sorry for being lazy but I can't sit here and translate all ur words into English. I've tried very hard so far and I simply can't do it anymore.

I'll just say one thing.

The updates for number 3, number 4, number 5 and number 7 were suggested and voted by players and BD teams. If you failed to find these updates good, you failed to go to the suggestion posts and vote for ur choice.

The number 6 is simply to stop cheating the resource capacity, and I completely agree with that.

If you're patient enough to put ur post into English, I'll be patient to argue with u until one of us admit defeated.


i'll never give up with people like u who can not read eng this is a eng game if u cannot read eng then you need to quit like i tell ever one in game who dose not talk in eng like you so how about you go back to school and stop being a bully i know u in game so stop being a bully get to know eng and then may be your get some where in the game


No offence but he is right, it is very hard to understand you too. We can read English but it is very hard to read bad grammar.

Back on topic.

You did mention before killing your own units is a fun thing? How is that fun and how is that even realistic? Your own soldiers attacks his own team who were on his side all along, that doesn't make sense at all.

And you said about the ability to roll back multiple SELECTED squads from the bigger squadrons was a useless update? Well see what if you sent 30 squads to your outpost but later on you thinking that you should return 5 of them to the original location and BEFORE the update you have to SEPARATELY click on each squad's name to rollback and prompting a message saying "Are you sure?" and you have to do that for each squad! It takes 5 seconds to do each one and what if you wanted to return 40 squads out of 60? That will take more than 2 mins.


Sorry for different colour, BattleDawn forums sometimes fails to display quoted and non-quoted text.


there is no bad grammar around here other then you :D. and 5 sec to roll back a squards you got to have a slow comper i only need 2 sec a squards and if u what to recall 50 out of 60 squards u may as will recall them all sic your under attack.[/quote]

NO! It is very hard to roll back 40 squads out of 60 because you have to click on EACH one! Do you even understand what I am saying?!


Also I have to keep my text yellow as BD Forum cannot quote the above sections properly.

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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Tue Oct 11, 2011 12:38 am 
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mfreak wrote:
Quote:
same the new spy have beeped me up the rest of my round now on 5 worlds


Oh for christs sakes, this isnt a thead where we wanna hear about your login issues, or that your spy was killed etc. You cant speak proper english, you dont even realize your english is bad and you come here making 3 or 4 posts in a row making zero sense. Grow up. There is no use talking to an idiot like you.



boo hoo hoo login issues do to the updata admin need to know about so there can sit on there ass..................................... spy did not get kill just reset............................................ you can not read proper eng so go back to school BOO HOO HO AGIN.................................. posting in a row is the way it done so that people know who your talking to agin BOO HOO HOO.......................................................... you need to grow up agin BOO HOO HOO...............................you have to be one to know one...................

_________________
I would stop eating chocolate
and attacking you..

but I'm not a quitter!


What has a name, some news, a message, and less citys.... YOUR kingdom when i attack you


Top
 

 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Tue Oct 11, 2011 12:46 am 
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Xanthos wrote:
Well, It's taken me TWO days but I've finally read all the posts in the former thread and all the posts in this thread. One thing I'd like to mention as a bit of a joke, Hile's posts kinda made me want to go stab out my own eyes :)

Now, on to business. I've never been a very prominent member in the Forums, I generally choose to talk to my alliance's and alliance's i'm in via Skype, that and they're are just so many things going on, on the forums that its a pain to find anything. Does all the important stuff go into announcements? because their have been several times I've not been able to find things in there. Okay I guess I really do have to get on to business now XD

I agree with a lot of what Mr. Freak said, and a lot of what Aister and Simmen said, Which is ironic since mrfreak's views are completely different from the other two, I believe that boosting usually trumps skill, however that's not always the case.

My first BD mentor who brought me into the game taught me one thing, boosters suck unless they are on your side, but you CAN beat them, Activity beats boosters every time.

On to my thoughts about the updates, When Hile mentioned what he thought of them I believe..Ilona said he should be more detailed about his ideas about it, so I'm going to do that.

1. Coordinate saving - you can now save coordinates in a list for easy quick recall.

This sounds really nice, It would be good to be able to have a place to keep your cords so you dont lose track of the important ones. I've been testing it out and so far I like it.


2. Admin colony security updates - new tools to hunt down and ban Multi accounts.

I don't really believe this affects me or the players very much except that it makes it easier to catch Multi's which I'm all for :) Next thing you need to try and figure out is how to stop people from using tools like Teamviewer to account share. I've heard about it being done a dozen times.

3. Rollback multiple squads now possible - Can shift-select squads from the order menu and rollback all of them in one click.


Thank you ADMINS! I've been accidently trying to do this for years even though its not possible and it always drove me insane having to do it one by one.


4. New spies mechanics - spies now work like in the old client. with one exception. you can plant a spy only where your black ship is


I like this idea though I disagree with several people who said that spies are not used anymore, my alliances, generally with only one or two boosters always use our spies, spies even as they were could change the flow and tied of a battle (Well..before the 1 tick rule came into affect) Regardless I'm excited to see how this will be implemented and have sent my spy to a gate right now to see if anythings different :) It'll be a cool idea to be able to attack multiple points at once with different "agents" However, one thing i'm not happy about is that my spy, on my colony can no longer use twenty mana for 50 spy protection. That upset me a bit.

<Will be Making a note about this at end>


5. Cannot attack self/allied anymore - the incident of killing your own/allied troops cannot happen anymore.

Obviously a good update, as it was technically a bug that was causing the problem. if people want to go attack their own squads, just send them to hile.


6. Max delay of squads & missles: 24 ticks - reduced max delay time from 50 to 24 ticks. as coordinating attacks doesn't need such a long delay time.


I'm not sure how I feel about this, I was only aware of the ability to "Store" Oil for a certain time so it doesn't truly affect me, though the one that took away the ability to convert Energy drove me insane XD However in most cases I do agree that the Limits are their for a reason, and people shoudlnt be able to get around them.

7. Alliance Orders - new feature. ability for the alliance leader to place markers on the map to plan the strategy of the alliance. only visible to the alliance members.

This one's been in production for..what..ever? XD I remeber when I heard about this probably a year ago? I dont know if it was that long but kudo's for finally getting it out, but..It would be really nice to have a bit of explantion on it

<Note on this at the end tying in to spies>

8. Relocation bug fixed - you can now relocate if you have enough resources.


Again, Thank you Admins. This drove me and one of my friends insane once as we were conquered because of it. we were the only two in our alliance on, we didnt have the money to boost, or the blues, both of us end up conquered even though we both had the required Resources and E


9. Relics will have a radar range like radar outposts. and will be jammable.

I kinda like this, It makes it so you dont have to throw up farsights/sat scans every five minutes thats for sure, though I think that its not really going to come into play since for some reason ALL players seem to hate the rank one alliance whom will most likely have the relic's and in which case their relics will be constantly jammed.

A side note: I really really dislike the whole "Relics cant be Ion'd" Same with Garrison's I don't really understand what you were trying to do with that and I'd love to know why? Most of the people I lead these days cant be nearly as active, hence when relics appear while they're at school..I and my active members, wont be able to effectively take Relics or Garrisons before others since we'd suicide our armies to do so



<Note on 4# and 7#>

Could we please have the Battledawn Wiki's updated and perhaps posted in the news? I've found the alliance orders thing (after forever) but I would really like to know what all the symbols mean.. The First is obviously an attack symbol the second a defend, the third a thing marking where scans are needed..but I'm not sure about the others, I imagine the exclamation point might be for points of interest, and the same thing with the spies, I dont know how to USE my new spy. So, Could we have either the Wiki updated, or perhaps the Help? which I think is severely outdated at this point XD or could you just post somewhere everyone will be able to find about how to USE BD's new features?..

Anyway, Sorry for the wall of text but I figured perhaps ya'll would like some feedback even though you've already had a lot of it. All of this was collected from me, and around ten or so other people from my alliance, my ideas and their's on the current updates. Overall, I'm mostly pleased though they're are some things I wished hadn't changed, and I would definitely like to know how to USE some of the new things.


<EDITED TO MAKE COLORS EASIER TO SEE)



good so it working on the noob's.......................... you would have to find me to attack me and good luck geting your units to my base............................

_________________
I would stop eating chocolate
and attacking you..

but I'm not a quitter!


What has a name, some news, a message, and less citys.... YOUR kingdom when i attack you


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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Tue Oct 11, 2011 12:47 am 
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hile633 wrote:
mfreak wrote:
Quote:
same the new spy have beeped me up the rest of my round now on 5 worlds


Oh for christs sakes, this isnt a thead where we wanna hear about your login issues, or that your spy was killed etc. You cant speak proper english, you dont even realize your english is bad and you come here making 3 or 4 posts in a row making zero sense. Grow up. There is no use talking to an idiot like you.



boo hoo hoo login issues do to the updata admin need to know about so there can sit on there ass..................................... spy did not get kill just reset............................................ you can not read proper eng so go back to school BOO HOO HO AGIN.................................. posting in a row is the way it done so that people know who your talking to agin BOO HOO HOO.......................................................... you need to grow up agin BOO HOO HOO...............................you have to be one to know one...................


Seriously?


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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Tue Oct 11, 2011 1:06 am 
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Would someone Please just ban him? O.o

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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Tue Oct 11, 2011 2:33 am 
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Xanthos wrote:
Would someone Please just ban him? O.o



it will not work as then i'll just start useing other acc's and all i'm doing is post back to ? asked bye other member so if admin ban me for my right to talk back when people are talking about me it just show u more about how admin are trying to end the game bye ban people for talk to other member when there have ?

_________________
I would stop eating chocolate
and attacking you..

but I'm not a quitter!


What has a name, some news, a message, and less citys.... YOUR kingdom when i attack you


Top
 

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