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 Post subject: Re: Upcoming updates
PostPosted: Fri Sep 30, 2011 7:12 pm 
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One system I wanted to add in which may counteract the lower amount of crystals from conquers is to automate the release of garrisons like we do wreckage/UFOs. Have 3 random variables(INITIAL CONCEPT, THE BELOW VALUES ARE JUST EXAMPLES, FINAL VALUES WOULD BE BALANCED OUT LATER):

1) How often they spawn: Every 25-50 ticks
2) How many units do they contain: 50-500
3) How many crystals they contain: This would have to scale based on the amount of units on the garrison so the formula would be something like:
Soldier count * (0.05 - 0.10) so it would contain anywhere from 5 to 10% of the amount of soldiers on the target.

I'd like for the values to be world specific(If no value set then take global standards) so we can do specific scenarios in worlds and increase/decrease garrirons.

I'm also thinking of a minor bump for crystals from 0.4 to 0.5 metal/oil per tick; Also from +0.04 to +0.05 added to worker growth. That works out to a 25% increase for metal/oil/workers from crystals.

-Andrew

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 Post subject: Re: Upcoming updates
PostPosted: Fri Sep 30, 2011 7:52 pm 
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Andrew don't hurt yourself too much lol

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I'm also thinking of a minor bump for crystals from 0.4 to 0.5 metal/oil per tick; Also from +0.04 to +0.05 added to worker growth. That works out to a 25% increase for metal/oil/workers from crystals.

-Andrew[/color]

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 Post subject: Re: Upcoming updates
PostPosted: Fri Sep 30, 2011 9:15 pm 
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killingcarl wrote:
Andrew don't hurt yourself too much lol

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I'm also thinking of a minor bump for crystals from 0.4 to 0.5 metal/oil per tick; Also from +0.04 to +0.05 added to worker growth. That works out to a 25% increase for metal/oil/workers from crystals.

-Andrew[/color]


lol what do you mean?

-Andrew

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 Post subject: Re: Upcoming updates
PostPosted: Fri Sep 30, 2011 9:18 pm 
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Andrew wrote:
One system I wanted to add in which may counteract the lower amount of crystals from conquers is to automate the release of garrisons like we do wreckage/UFOs. Have 3 random variables(INITIAL CONCEPT, THE BELOW VALUES ARE JUST EXAMPLES, FINAL VALUES WOULD BE BALANCED OUT LATER):

1) How often they spawn: Every 25-50 ticks
2) How many units do they contain: 50-500
3) How many crystals they contain: This would have to scale based on the amount of units on the garrison so the formula would be something like:
Soldier count * (0.05 - 0.10) so it would contain anywhere from 5 to 10% of the amount of soldiers on the target.

I'd like for the values to be world specific(If no value set then take global standards) so we can do specific scenarios in worlds and increase/decrease garrirons.

I'm also thinking of a minor bump for crystals from 0.4 to 0.5 metal/oil per tick; Also from +0.04 to +0.05 added to worker growth. That works out to a 25% increase for metal/oil/workers from crystals.

-Andrew

Seth is doing the garrisons seniority on E3 and i will have to say its loads of fun :) must have good teamwork

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 Post subject: Re: Upcoming updates
PostPosted: Fri Sep 30, 2011 11:06 pm 
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Andrew wrote:
One system I wanted to add in which may counteract the lower amount of crystals from conquers is to automate the release of garrisons like we do wreckage/UFOs. Have 3 random variables(INITIAL CONCEPT, THE BELOW VALUES ARE JUST EXAMPLES, FINAL VALUES WOULD BE BALANCED OUT LATER):

1) How often they spawn: Every 25-50 ticks
2) How many units do they contain: 50-500
3) How many crystals they contain: This would have to scale based on the amount of units on the garrison so the formula would be something like:
Soldier count * (0.05 - 0.10) so it would contain anywhere from 5 to 10% of the amount of soldiers on the target.

I'd like for the values to be world specific(If no value set then take global standards) so we can do specific scenarios in worlds and increase/decrease garrirons.

I'm also thinking of a minor bump for crystals from 0.4 to 0.5 metal/oil per tick; Also from +0.04 to +0.05 added to worker growth. That works out to a 25% increase for metal/oil/workers from crystals.

-Andrew

I would love to see this in a world but would we know before hand and would worlds have to stop for this to happen.

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 Post subject: Re: Upcoming updates
PostPosted: Fri Sep 30, 2011 11:10 pm 
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Andrew wrote:
One system I wanted to add in which may counteract the lower amount of crystals from conquers is to automate the release of garrisons like we do wreckage/UFOs. Have 3 random variables(INITIAL CONCEPT, THE BELOW VALUES ARE JUST EXAMPLES, FINAL VALUES WOULD BE BALANCED OUT LATER):

1) How often they spawn: Every 25-50 ticks
2) How many units do they contain: 50-500
3) How many crystals they contain: This would have to scale based on the amount of units on the garrison so the formula would be something like:
Soldier count * (0.05 - 0.10) so it would contain anywhere from 5 to 10% of the amount of soldiers on the target.

I'd like for the values to be world specific(If no value set then take global standards) so we can do specific scenarios in worlds and increase/decrease garrirons.

I'm also thinking of a minor bump for crystals from 0.4 to 0.5 metal/oil per tick; Also from +0.04 to +0.05 added to worker growth. That works out to a 25% increase for metal/oil/workers from crystals.

-Andrew
I REALLY like this idea, especially the garrisons. It will encourage teamwork, spice up the game, keep things interesting and make sure that there is always something to do - great idea, LOVE IT! :)

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 Post subject: Re: Upcoming updates
PostPosted: Fri Sep 30, 2011 11:12 pm 
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But over all how would there be a way of crystals what would 50 units give 1 crystal if so would it be 1 crystal for every 50 units i am unsure how it would work.

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 Post subject: Re: Upcoming updates
PostPosted: Fri Sep 30, 2011 11:19 pm 
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shelton9778 wrote:
But over all how would there be a way of crystals what would 50 units give 1 crystal if so would it be 1 crystal for every 50 units i am unsure how it would work.


It would be a percentage between say 5 and 10%

So if there is an army worth 100 soldiers on a garrison it would be anywhere between 5-10 crystals.

-Andrew

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 Post subject: Re: Upcoming updates
PostPosted: Fri Sep 30, 2011 11:20 pm 
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:twisted: I WOULD LOVE THIS UPDATE you should implement it ASAP

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 Post subject: Re: Upcoming updates
PostPosted: Fri Sep 30, 2011 11:52 pm 
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Quote:
I REALLY like this idea, especially the garrisons. It will encourage teamwork, spice up the game, keep things interesting and make sure that there is always something to do - great idea, LOVE IT!


I like the garrisons idea too. So long as, power, crystals and rank are NOT easy to get and people have to work for them. Especially as a team.

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