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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 10:37 am 
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mfreak wrote:
Changing it to a tick based build time will help better.

I've suggested that before but here's the answer I got:

If it takes a tick to build the first metal mine, you'd get 1 tick off of resources. There's no point going 1 tick with no income.

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 10:39 am 
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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 10:53 am 
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ninja0 wrote:
mfreak wrote:
Changing it to a tick based build time will help better.

I've suggested that before but here's the answer I got:

If it takes a tick to build the first metal mine, you'd get 1 tick off of resources. There's no point going 1 tick with no income.

he is not talking about like that he will still be doing the time thing but it will change the time depending on the tick speed

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 11:54 am 
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Andrew i have been playing BD for a very long time if your going to revert build times back to Old client standards why not bring back old client? As far as the power i think its a great idea but its only going to help us boosters early game. The 12/24 hr builds are just bad in my opinion on old client there was no frozen ticks for 24 hours but with the frozen ticks now your just setting us boosters up for a much larger unfair advantage if you boost 20$ and spend your tokens on getting your structures built you could have gates/nukes/lvl 5 res structures before the ticks even started i think maybe you should half the build times to 6/12 hours so as not to disadvantage your free players as you have kept the game free to play for so long stop disadvantaging the players that cannot or do not donate. other than that Good job with being more active and working forward with bug fixes and updates im glad to see that the admins are actually trying to be active once again instead of logging in once every 2 days. But you guys are making large change without running mock rounds and affecting current round play styles like seth mentioned before.

-inco


Edit- I do disagree with the fact that you guys have continued to make huge changes to the game while people are playing and affecting our game play. you guys seem to decide a game changing update is always neccisary when i play -.-

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 1:22 pm 
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Goochraider wrote:
Andrew i have been playing BD for a very long time if your going to revert build times back to Old client standards why not bring back old client? As far as the power i think its a great idea but its only going to help us boosters early game. The 12/24 hr builds are just bad in my opinion on old client there was no frozen ticks for 24 hours but with the frozen ticks now your just setting us boosters up for a much larger unfair advantage if you boost 20$ and spend your tokens on getting your structures built you could have gates/nukes/lvl 5 res structures before the ticks even started i think maybe you should half the build times to 6/12 hours so as not to disadvantage your free players as you have kept the game free to play for so long stop disadvantaging the players that cannot or do not donate. other than that Good job with being more active and working forward with bug fixes and updates im glad to see that the admins are actually trying to be active once again instead of logging in once every 2 days. But you guys are making large change without running mock rounds and affecting current round play styles like seth mentioned before.

-inco


Edit- I do disagree with the fact that you guys have continued to make huge changes to the game while people are playing and affecting our game play. you guys seem to decide a game changing update is always neccisary when i play -.-

That does not hurt free players whatsoever. It equally effects all players, boosters or non boosters.

Now instead of seeing boosters with gates, nukes and ranged units in the first 10 ticks, they get them much later. Sure free players have to wait the same time, but they actually have a better chance at building up because their not being nuked or attacked by ranged units.

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 2:43 pm 
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Your right this is a problem for me when I'm playing BD the changes they made makes easier for me (non booster).

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 4:01 pm 
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I think time buildiing structure 4,5 too long :)
it should be 6 hours for lv 4 and 12 hours for lv 5 :)
Other changes are perfect. thanks

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 4:03 pm 
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Love the update, thanks Andrew!

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 4:19 pm 
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maxattack wrote:
Love the update, thanks Andrew!



nah, thanks for the 20% less crystals + to long time to wait for you structuur

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 4:26 pm 
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While I still don't like the longer build times, I would like to point out that we've encountered some bugs in the system since the update, which I assume are normal at this phase. The most prominent of which is being able to select your ally's squads like it was your own, but not launch them.

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