The reason for lowering production is becuz we grow too fast =D
That may be the official reasoning, but it makes no sense. Those of us that are active and play with skill and aggressiveness are being punished disproportionately to those that aren't as active, aggressive, and/or have no clue about the game. Last week, I was cut from 721 metal down to 410 per tick. This week, I worked my way back up to making 510 metal per tick and it gets cut down to 350. Last week, my oil dropped from 600/tick to 340/tick. This week, I had my oil back up to 410/tick, but it has dropped down to 269/tick.
Total cumulative loss of oil production: 55.17%
Total cumulative loss of metal production: 51.46%
This is one of those politically correct, socialistic implementations to make everybody feel good about helping those that can't help themselves. They have no conquers, therefore no taxation, so they lose an across the board percentage amount on their own income.
To my way of thinking right now, it appears that this update could lower the rates of battles in-game. Smaller colonies will be less likely to attack due to the fact that if they lose units, it will take them longer to rebuild. Larger colonies will be less likely to attack in an effort to conserve oil and resources just in case something pops up that must be handled.
Can we have our resource production levels back please?