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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 7:12 pm 
First Lieutenant
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conquer andrew on e3
he has highest bounty there.


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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 7:15 pm 
Major
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25k+ metal ;)

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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 7:17 pm 
Second Lieutenant
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COOL!!!


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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 7:49 pm 
Captain
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the event bar wont load all the way

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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 8:14 pm 
Second Lieutenant
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The reason for lowering production is becuz we grow too fast =D

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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 8:23 pm 
First Lieutenant
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Ermmm.... This is even less resources then than the old client. I'm making a low amount of metal even with a relic and crystal bonus of 20...

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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 8:43 pm 
First Lieutenant
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Please refrain from spamming this topic. if you have a question that is perfectly fine and it will be answered momentarily. :]

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KoZ is back with a brand new pack!


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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 8:55 pm 
Second Lieutenant
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How come it now takes 100 ticks on server E4 to relocate your colony?

shouldn't E4 control ticks be lessoned a bit?


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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 9:40 pm 
Corporal
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Deus wrote:
The reason for lowering production is becuz we grow too fast =D



That may be the official reasoning, but it makes no sense. Those of us that are active and play with skill and aggressiveness are being punished disproportionately to those that aren't as active, aggressive, and/or have no clue about the game. Last week, I was cut from 721 metal down to 410 per tick. This week, I worked my way back up to making 510 metal per tick and it gets cut down to 350. Last week, my oil dropped from 600/tick to 340/tick. This week, I had my oil back up to 410/tick, but it has dropped down to 269/tick.

Total cumulative loss of oil production: 55.17%
Total cumulative loss of metal production: 51.46%

This is one of those politically correct, socialistic implementations to make everybody feel good about helping those that can't help themselves. They have no conquers, therefore no taxation, so they lose an across the board percentage amount on their own income.

To my way of thinking right now, it appears that this update could lower the rates of battles in-game. Smaller colonies will be less likely to attack due to the fact that if they lose units, it will take them longer to rebuild. Larger colonies will be less likely to attack in an effort to conserve oil and resources just in case something pops up that must be handled.

Can we have our resource production levels back please?


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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 11:32 pm 
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im only a noob and i agree that the resources have been lowered a bit too much... i finally get a nice little build going for myself and bam... thats been shot down

maybe somewhere between where they were before and now would be a good spot, but then again im a noob what would i know ;)


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