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pbleebait
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Post subject: Re: CM Returns 2 more OPEN SPOT! Posted: Fri Jan 07, 2011 9:36 pm |
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Joined: Sat Oct 02, 2010 6:58 pm Posts: 1119 Location: In between life and death... Gender: male
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it too late to join?
Exp: 4 years Activity: everyday IGN: The Zodiac GMT: + 8.00
game style:
if conquered - 1. build up 2. make huge army 3. conquer my conquerer 4. get top 5 alliance. 5. get top 20 or 30
if not - 1. build up 2. make massive units 3. conquer like crazy! 4.join top 3 alliance. 5. if not top 10, get top 20 at least.
That is if I get a good start. if not, I just play casually, not hard.
_________________ RETIRED
Last edited by pbleebait on Sat Jan 08, 2011 4:52 am, edited 2 times in total.
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Tom
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Post subject: Re: CM Returns 2 more OPEN SPOT! Posted: Fri Jan 07, 2011 10:01 pm |
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Joined: Mon Jun 01, 2009 6:12 pm Posts: 1908 Location: Lancaster, UK
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Quote: Lacrossminiman - I would like to make INF until tick 150 and then switch to heavies. The INF will contain a mix of Range, Damage and Armor so I am not spamming INF. Just dropping by to say, you should avoid damage and heavies like the plague. Heavies suffer a 25% weakness vs vehicles and have no 25% bonus to compensate for it, and damage actually does less damage than range overall unless a battle lasts 4+ rounds (most don't, a 4+ round battle is usually a close one with heavy losses on both sides, which you want to avoid obviously) Oh, and the 'health advantage' of mechs is a myth - a full armour squad of any chassis will be 240hp, the damage will also match, as will the construction costs. (all 3 chassis types give identical stats for identical amounts of resources)
_________________ MGH, BYZ, =T=, XOXO, Neko, Meow, CAE, DRAW, ROTR, Sky, EVIL, RAWR, MiG Leader of BD's first ever 100k+ alliance. (Sky - 100740 score - M1A2) E3, M1, M2 and F1 World Admin
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Winters
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Post subject: Re: CM Returns 2 more OPEN SPOT! Posted: Fri Jan 07, 2011 10:24 pm |
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Joined: Thu Sep 17, 2009 8:58 am Posts: 813 Location: Retired from BD, on my own site. Gender: male
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Routhy wrote: Quote: Lacrossminiman - I would like to make INF until tick 150 and then switch to heavies. The INF will contain a mix of Range, Damage and Armor so I am not spamming INF. Just dropping by to say, you should avoid damage and heavies like the plague. Heavies suffer a 25% weakness vs vehicles and have no 25% bonus to compensate for it, and damage actually does less damage than range overall unless a battle lasts 4+ rounds (most don't, a 4+ round battle is usually a close one with heavy losses on both sides, which you want to avoid obviously) Oh, and the 'health advantage' of mechs is a myth - a full armour squad of any chassis will be 240hp, the damage will also match, as will the construction costs. (all 3 chassis types give identical stats for identical amounts of resources) Damage I agree on, Heavies I do not. Routhy, heavies have their uses.
_________________ Nothing to be found here. Just walk on.
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BlackRevolution
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Post subject: Re: CM Returns 2 more OPEN SPOT! Posted: Fri Jan 07, 2011 10:30 pm |
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Joined: Fri Nov 06, 2009 7:09 pm Posts: 575 Location: Phlippines/Los Angeles, CA Gender: male
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Hmmmm.... Thanks for that tip.
Moving on, pblee post your IGN if RankSS (Ciaossu) Confirms you are a member.
Also please post your Time Zone.
When you're confirmed, you have to login Chatzy, our Chatroom for our discussions.
_________________
When we were dreaming.. things were better and all. I'm starting at- at the start. Rank 26 NR|UD| #1 Win.
~ I must be dreaming.. ~
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Ciaossu
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Post subject: Re: CM Returns 2 more OPEN SPOT! Posted: Sat Jan 08, 2011 2:50 am |
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Joined: Sat Dec 04, 2010 9:59 pm Posts: 30
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Yes nice timing, I will get you replaced with some one. Check forum daily, the first post can be changed without warning.
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Ciaossu
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Post subject: Re: CM Returns 2 more OPEN SPOT! Posted: Sat Jan 08, 2011 2:53 am |
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Joined: Sat Dec 04, 2010 9:59 pm Posts: 30
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Routhy wrote: Quote: Lacrossminiman - I would like to make INF until tick 150 and then switch to heavies. The INF will contain a mix of Range, Damage and Armor so I am not spamming INF. Just dropping by to say, you should avoid damage and heavies like the plague. Heavies suffer a 25% weakness vs vehicles and have no 25% bonus to compensate for it, and damage actually does less damage than range overall unless a battle lasts 4+ rounds (most don't, a 4+ round battle is usually a close one with heavy losses on both sides, which you want to avoid obviously) Oh, and the 'health advantage' of mechs is a myth - a full armour squad of any chassis will be 240hp, the damage will also match, as will the construction costs. (all 3 chassis types give identical stats for identical amounts of resources) I prefer no damage as well.
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pbleebait
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Post subject: Re: CM Returns 2 more OPEN SPOT! Posted: Sat Jan 08, 2011 3:30 am |
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Joined: Sat Oct 02, 2010 6:58 pm Posts: 1119 Location: In between life and death... Gender: male
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so am I in?
oh and where is Chatzy?(how to get to it)
_________________ RETIRED
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BlackRevolution
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Post subject: Re: CM Returns 2 more OPEN SPOT! Posted: Sat Jan 08, 2011 3:44 am |
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Joined: Fri Nov 06, 2009 7:09 pm Posts: 575 Location: Phlippines/Los Angeles, CA Gender: male
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Check page 1 or 6 of this forum and click the link. We will send you the password as soon as you are confirmed.
_________________
When we were dreaming.. things were better and all. I'm starting at- at the start. Rank 26 NR|UD| #1 Win.
~ I must be dreaming.. ~
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pbleebait
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Post subject: Re: CM Returns 2 more OPEN SPOT! Posted: Sat Jan 08, 2011 4:12 am |
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Joined: Sat Oct 02, 2010 6:58 pm Posts: 1119 Location: In between life and death... Gender: male
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okay. I got in. what's the P-word?
_________________ RETIRED
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tellerofpointedstones
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Post subject: Re: CM Returns 2 more OPEN SPOT! Posted: Sat Jan 08, 2011 4:16 am |
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Joined: Mon Dec 14, 2009 9:25 pm Posts: 2445
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You aint confirmed yet.Your name on the first page has to have a * next to it first
_________________ Socialite. Has-been.
No matter how long I have been gone, my heart will lead me back here.
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