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SoF
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Post subject: Re: History in the make for the Admins Posted: Sat Oct 15, 2011 4:34 am |
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Joined: Wed Oct 27, 2010 8:40 am Posts: 247
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Supporters and Non supporters point of view will always be different... out of 1 to 10... maybe 2 would think equally... Its good that they finally drop by to understand the system... to play with the world..rather than hearing all the complains everyday and going watch mode...(admin world) The only thing that annoys me is that they do constant change of the rules, specially during on going era's... fixing "Bugs" or something is fine... but changing alot of it seriously?? whats the purpose of RC.server?? ohyeah...not worth the boost there (-.-)"!! so they use live rounds era instead... i was enjoying that 1tick Emergency cooldown on a specific world already as i have participated late once again... only when Deamon conquered 3/4 of the admin that they jacked the tick time once again to 24ticks...C'mon.. dont abuse that "power" where you can do as you please...is it our fault that you impose that formal announcement from the beggining? i would consider that as cheating already... as you are interfering and or by-passing your own rule.. lesson learn?? Seriously?? Yes, there will be updates constantly..i dont mind!! we all want results! A solutions! but if this is going to be a run test(YET a LIVE ROUND) for the next few months... i feel like a LAB RAT! Deamon can be the guinea pig since his the ULTIMATE MASS BOOST! for using us as experimental of this constant updates and change of rules... what do we get from boosting and for us being as a LAB RAT? nothing as usual...no blues no reds... no return no refund... no nothing... just a LAB RAT booster...so they could do all their stuff to ensure "BALANCE" as they say.... define "BALANCE??" all plans ruinned once again... (-.-)"!! i miss the enjoyment of this game...
_________________ The martian god as they say...
-SoLdiErz of FoRtUnE
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aister
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Post subject: Re: History in the make for the Admins Posted: Sat Oct 15, 2011 4:58 am |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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This is actually wat I don't agree with the admins. I agree with the bug fix, but don't change the gameplay mid-era. The soonest u can do that is in Havoc, or u can simply wait for an era to end and implement the changes.
Unless it's impossible to change gameplay world by world, if you say so then I can understand.
But at least don't change it so hard, the spy system for examples, u make every infiltration ticks of everyone disappear. I guess because the spies weren't used much I didn't see much flamer here. I won't go as far as telling u to restore those infiltration ticks but just be careful for the changes.
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cosmin1980
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Post subject: Re: History in the make for the Admins Posted: Sat Oct 15, 2011 8:52 am |
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Joined: Fri Apr 09, 2010 2:49 am Posts: 231
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SoF...i agree with you bro but I want to be a fluffy porcupine lol
What I hate is their lack of trying...they joined F4 "to learn" and they login every 24 ticks, they hardly move, they have no ambition, no ops, no territory, no strategy and no goal. This is not the way to learn BD
We all agree I think that the difference between being up there and fighting for the win in big wars and just sitting like a bunch of newbs doing nothing is very different. They will not even use half the features and will end the era knowing less than when they started.
I blame their leader....the newb who hid in protection for 95 ticks then relocated to escape my 3 (yes u read right, and not even full) squads, leaving poor eran to die once again lol.
i spent my money and my time to teach you something and you can't even make the effort in the game that pays your meals?! Come on guys...there is a word for people who slack like that on the job....it is called unemployment line (two words in fact sorry lol)
_________________ Daemon of Zamorre KoH, MGH, LWB, NWL, KoTu Best rank:1 Most crystals: 1067 Veni vidi vici
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Michael
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Post subject: Re: History in the make for the Admins Posted: Sat Oct 15, 2011 8:56 am |
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Joined: Tue Apr 21, 2009 5:47 am Posts: 173 Gender: male
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I agree that changing mechanics is something that shouldn't be done mid-era
but this is a special case which we cannot implement at the restart of eras due to technical reasons.
I'll do my best to make any future updates not interfere with rounds mid-era
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Ellehcim
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Post subject: Re: History in the make for the Admins Posted: Sat Oct 15, 2011 11:00 am |
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Private 1st class |
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Joined: Tue May 10, 2011 11:07 am Posts: 10
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Michael, for the life of me I cannot understand why you seem to think limiting resources will generate you income.
This is my parting gift to you and BD...
If you want to make the rounds faster the first thing you should take out is the 10 relic achievement. What occurs at the end of every E2 era is that hundreds of turns are spent swapping relics back and forth between allies to get the achievement and 50 blue tokens.
HUNDREDS OF TICKS EVERY ERA!!! For what? An achievement?
Next, only grant the relic captured achievement to the first person to actually conquer the relic. Not to every person that conquers it afterwards.
That will shorten the rounds and cut off the end of the round where noone is realistically boosting anyway.
Next you need to INCREASE resources, not decrease them. You act like Al Gore has sent you threatening letters about your carbon footprint.
If everyone had twice the number of ships and/or ability to do combat then the power of the boosters would be reduced. That is simply statistics. The boosters would have to work harder to get crystals/conquers simply due to numbers. And here is the kicker... It would be more FUN!! You know, the reason games are played in the first place.
Rather than trying to force people to boost, make people want to boost through competition.
That would increase your revenues.
One last thing. Since you and your admins dont actually play the game I recommend you form a committee of dedicated players to review and forward realistic suggestions to your team for review. Just wildly changing things with no concept of how they will affect gameplay is going to bankrupt you...
I am out of here.... Jack of 5age - Jack of SoLD - TOMATS of TMK
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Xeru
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Post subject: Re: History in the make for the Admins Posted: Sat Oct 15, 2011 11:23 am |
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Joined: Thu Oct 13, 2011 1:58 am Posts: 309 Location: Mmhm...
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Dw, I still love you Michael.
_________________
Liam wrote: Rise my minions, VOTE FERR3T #1 FOR HEAD MOD!!
Simmen wrote: How are you not a admin Hal?..
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littleconqueror
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Post subject: Re: History in the make for the Admins Posted: Sat Oct 15, 2011 3:07 pm |
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Joined: Sun Dec 12, 2010 6:10 pm Posts: 2761 Location: USA Gender: male
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Ellehcim wrote: Michael, for the life of me I cannot understand why you seem to think limiting resources will generate you income.
This is my parting gift to you and BD...
If you want to make the rounds faster the first thing you should take out is the 10 relic achievement. What occurs at the end of every E2 era is that hundreds of turns are spent swapping relics back and forth between allies to get the achievement and 50 blue tokens.
HUNDREDS OF TICKS EVERY ERA!!! For what? An achievement?
Next, only grant the relic captured achievement to the first person to actually conquer the relic. Not to every person that conquers it afterwards.
That will shorten the rounds and cut off the end of the round where noone is realistically boosting anyway.
Next you need to INCREASE resources, not decrease them. You act like Al Gore has sent you threatening letters about your carbon footprint.
If everyone had twice the number of ships and/or ability to do combat then the power of the boosters would be reduced. That is simply statistics. The boosters would have to work harder to get crystals/conquers simply due to numbers. And here is the kicker... It would be more FUN!! You know, the reason games are played in the first place.
Rather than trying to force people to boost, make people want to boost through competition.
That would increase your revenues.
One last thing. Since you and your admins dont actually play the game I recommend you form a committee of dedicated players to review and forward realistic suggestions to your team for review. Just wildly changing things with no concept of how they will affect gameplay is going to bankrupt you...
I am out of here.... Jack of 5age - Jack of SoLD - TOMATS of TMK and this is the case right here what you guys do not seem to understand is that all the updates you have been making just completely fustrates people and to fix what minor problems that really dont change the course of the game? now i am glad i am retiring you guys are completely destroying the game that i used to love with stupid updates like no power in conquers, crystals at 30 power, trying to increase the overhead, and here's an old 1 the troop colony limit allowing only 60 soldiers in your colony and 30 soldiers in a TB if you want this game to stay good take out all of those big changes because before these updates were implamented nobody complained about how the game was played
_________________ MGH 1st MGH 1st WWs 1st XIRX 4th TTE 1st RFW 2nd Hero 2nd
3rd E5 SOLO FPM 1st TFF 2nd ToXc 1st add me on supermechs 8069321
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joshni94
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Post subject: Re: History in the make for the Admins Posted: Sat Oct 15, 2011 6:42 pm |
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Private 1st class |
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Joined: Sun Jul 05, 2009 7:46 pm Posts: 16
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As i said in my farwell post that was so rudly destroyed and ruined, that bd is not what it used to be, and is becoming, if not already, trash
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littleconqueror
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Post subject: Re: History in the make for the Admins Posted: Sat Oct 15, 2011 7:05 pm |
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Joined: Sun Dec 12, 2010 6:10 pm Posts: 2761 Location: USA Gender: male
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joshni94 wrote: As i said in my farwell post that was so rudly destroyed and ruined, that bd is not what it used to be, and is becoming, if not already, trash agreed
_________________ MGH 1st MGH 1st WWs 1st XIRX 4th TTE 1st RFW 2nd Hero 2nd
3rd E5 SOLO FPM 1st TFF 2nd ToXc 1st add me on supermechs 8069321
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simmen
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Post subject: Re: History in the make for the Admins Posted: Sun Oct 16, 2011 6:46 am |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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Ellehcim wrote: Michael, for the life of me I cannot understand why you seem to think limiting resources will generate you income.
Ellehcim, for the life of me I cannot understand why you seem to think that limiting resouces as done to generate incomme.
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Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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