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 Post subject: Re: Fight of the era
PostPosted: Tue May 28, 2013 10:05 am 
Second Lieutenant
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AParkedCart wrote:
LightIce wrote:
We fought, we slayed, we now have over 8k kills on a member, so good fight BoS.


a bit unfair in the troop slaying count though. i mean we have been killing Calvary and we are at 6.6k. if you guys had infantry we would easily be at 10k.


My understanding is now, its not units killed but troops killed. Correct me if im wrong.

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 Post subject: Re: Fight of the era
PostPosted: Tue May 28, 2013 2:39 pm 
Corporal
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aazaadx wrote:
AParkedCart wrote:
LightIce wrote:
We fought, we slayed, we now have over 8k kills on a member, so good fight BoS.


a bit unfair in the troop slaying count though. i mean we have been killing Calvary and we are at 6.6k. if you guys had infantry we would easily be at 10k.


My understanding is now, its not units killed but troops killed. Correct me if im wrong.


exactly that.

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 Post subject: Re: Fight of the era
PostPosted: Tue May 28, 2013 7:23 pm 
Sergeant
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So? If you are not happy, make a post in suggestions forum.

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 Post subject: Re: Fight of the era
PostPosted: Thu May 30, 2013 2:18 pm 
First Lieutenant
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To clarify:

The Kill count represents how many soldiers you have killed. This means that 1 inf = 1 unit, 1 cav = 2 units, 1 heavy = 3 units. Thus, Halfling's statement is incorrect.

However, having a high kill count is irrelevant when your army gets wiped out in the process. I mean, you can rebuild fast and get back to where you were rather quickly but there is no benefit of high kill count when there is no XP to tell the tale.

Eitherway, I hope to see many different colonies with over 10k kill this round, a welcome change from last round. Just wish I would have started on tick 1 to catch all the nooby armies in the early round :D.

-Pete

------------------------------------------------------------------------------
Clearly the kill counts are glitched. As several of our members whom were involved in this battle (killing over 4k units) did not recieve the full value of the kills. Its rather unfortunate that the statistics are as buggy as they are.

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 Post subject: Re: Fight of the era
PostPosted: Thu May 30, 2013 5:50 pm 
Sergeant
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Yep. It is true.

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 Post subject: Re: Fight of the era
PostPosted: Fri May 31, 2013 9:41 am 
Second Lieutenant
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Personally, I find long rounds that its beneficial to have your originally army killed off, especially if you have multiple enemies and their chassis has bonus againt your chassis and weapon type built for just your alliance. Though I know many of my colleagues would disagree, because their experience addicts.


I didn't double post. Woot hoot

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 Post subject: Re: Fight of the era
PostPosted: Fri May 31, 2013 9:43 am 
Second Lieutenant
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Personally, I find long rounds that its beneficial to have your originally army killed off, especially if you have multiple enemies and their chassis has bonus againt your chassis and weapon type built for just your alliance. Though I know many of my colleagues would disagree, because their experience addicts.

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 Post subject: Re: Fight of the era
PostPosted: Fri May 31, 2013 6:13 pm 
Sergeant
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First off, a double post did happen, second off, you should look over at what is happening by us right now, pure chaos has erupted.

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 Post subject: Re: Fight of the era
PostPosted: Sat Jun 01, 2013 11:32 am 
Second Lieutenant
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LightIce wrote:
First off, a double post did happen, second off, you should look over at what is happening by us right now, pure chaos has erupted.


Sorry about that. Anything I can do to help?


Sorry about the double post also, I'm truly baffled. I'm posting with my phone, after I submit obviously I'm not seeing the second post. Anyone know what I could be doing wrong? :/

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 Post subject: Re: Fight of the era
PostPosted: Sat Jun 01, 2013 12:26 pm 
Sergeant
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No, but you did not double post this time, so that is good!

:lol:

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