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 Post subject: Battle squad strategy
PostPosted: Fri Dec 31, 2010 8:18 am 
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Here is a battle squad strategy that you will need in future:

if you have lots of squads with a little amount of units in them then you are unlikely to win a battle because when units go into battle squads do not combine together, they fight the opposing one by one. a few squads is good for backup if your 1st squad is destroyed, but it is important to atleast have 15 units in each of your squads. also when you attack it is important to keep some squads behind to defend your colony against any attackers. place radar outposts & satelite scans to detect enemys while jamming the enemys. launch rockets & carry out covert operations to help you fight your enemy.

i hope i have helped all new to BD. ;)
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 Post subject: Re: Battle squad strategy
PostPosted: Fri Dec 31, 2010 10:24 pm 
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Should be a little more descriptive if your trying to reach newcomers. Also press shift then click the squads you want to send into battle to save fuel.


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 Post subject: Re: Battle squad strategy
PostPosted: Sat Jan 01, 2011 12:46 am 
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What you say is not true.If you send 10 full squads it is the same is 20 half full squads.Assuming you are using tanks where 1 squad has 10 tanks,I can send 100 squads with 1 tank each at the same tick and it still would be the same as 10 full tank squads.

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 Post subject: Re: Battle squad strategy
PostPosted: Sun Jan 09, 2011 2:02 am 
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About to say myself before i looked at the replies that more description is needed.
If you were out of time and wanted to post a quick one, then wicked thanks for trying to reach for the newer, but sadly newcommers are usually like kids..or are kids xD But many of them need the facts...

And yea its false stuff, tellerofpointedstones made his point clear on that one that infact everything will add up to the same battle through many squads or not.

It would be cool if they had a luck system though... A generated luck, so that it could be more like actual war, where some people can get lucky :) Becuase we all know 3 arm. inf. aint gunna always die against 2 others over and over and over again in real life. These system should be set up as one player might have the chance to either really win or really lose in fights, and if they numbers are the same, the battle isnt always the same :P

Probably to hard for the game makers to do something like this anyways xD Got this from another game I played "Tribal Wars", and every attack had luck :P

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 Post subject: Re: Battle squad strategy
PostPosted: Sun Jan 09, 2011 2:12 am 
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kt99 wrote:
Here is a battle squad strategy that you will need in future:

if you have lots of squads with a little amount of units in them then you are unlikely to win a battle because when units go into battle squads do not combine together, they fight the opposing one by one. i hope i have helped all new to BD. ;)

Nope, all units, no matter what squads they are in fight at the same time.. ;)
In depth battle system below. v v v v v v v
wiki.battledawn.com wrote:
When two armies face each other, all units shoot at the same time each round. Range-upgraded units fire two round before armour Range-1 units, and damage (range 2) units fire one round before armour units. Thus, when Range-upgraded units are involved, they target and fire before the damage (Range 2) and before the armour (range 1) battle ensues. Battle is often most effective with squads of mixed units. The important element to remember while doing this is that damage will always be dealt to the target on which the firing unit's weapon will have the most effect.


Example: Concussive weapons are most effective on Infantry. Thus, if a unit with concussive weapons is present, it will fire at any Infantry before it targets Vehicles and then Tanks (Armour).


Including damage effectiveness, targeting follows this sequence:

Damage: Concussive vs Infantry, Beam vs Vehicles, Explosive vs Tanks (Armour)

Concussive
A) Infantry
B) Vehicles
C) Tanks (Armour)
Beam
A) Vehicles
B) Tanks (Armour)
C) Infantry
Explosive
A) Tanks (Armour)
B) Infantry
C) Vehicles





Upgrade:
After damage is targeted at a certain chassis, first it is applied to any armor units there are. If there are no armor units alive then the damage is applied to any damage units alive, if there are none of those then any range units will receive it. If the targeted chassis has no units to injure, the damage is applied the the next most efficient (see table above) chassis, and so on and so forth until one side is dead.




Armour-Upgraded units will always be shot first before damage or range units of the same chassis type are targetted. They are the cannon fodder of squads -- i.e. if a Rifle Man (+Armour) and a Commando (+Damage) are on the enemy side, the Rifle Man will be shot first, and only after he dies will the damage be directed at the Commando. This increases the Commando's chances of survival for that round, thus allowing him to inflict damage in the next round as well.


When multiple units of the same type, quality or specialization exist, they are targeted by the characteristics of Health. After upgrades are considered, the unit with the least Health Points (HP) will be targeted first. This helps reduce the number of firing units quickest. Finally, units with Anti-Tank (Explosive) weapons will be targeted before units with Anti-Vehicle (Beam) weapons, and units with Anti-Infantry (Concussive) weapons will be targeted last. This is not the case 100% of the time, but for the most part it holds true.

Several attackers on the same target
When two or more squads from different players arrive on the same tick at an enemy outpost or colony, they will join forces and fight together against the defenders, if any exist on the outpost/colony. At no point will the attackers attack each other until the defenders are dead. After there are no defenders, the attackers will target each other to determine who gets the spoils of war. If three or more alliances converge on the same target, only the two largest forces will participate in the 'battle for spoils'. Remember marking players hostile or friendly does not change anything other than their appearance.

Defending army wins or draw
If all the units of the attackers are killed then nothing more happens. The defender keeps his outpost, stays unconquered. This is also true in case of a draw, where both sides loses all their units. If the attacker has no surviving units, there is no one left to take over the outpost or conquer the colony.

Attackers win
The attacker with the strongest surviving army after a possible battle with a defending army takes the outpost or conquers the colony that was attacked. If it was a colony that was attacked, then the attackers return to their origin as usual. If it was an outpost that was attacked then the army is parked on the newly conquered outpost.

Definition: Strongest army

The strongest army is the one which has the largest amount of soldiers.

Who gets the crystals?
If two armies on the same alliance survives the battle and there's only one crystal, the strongest army gets the conquer and the weakest army gets the crystal. If however there is a huge difference in the size of forces sent the stronger force may sometimes get the conquer and the crystal.

wiki.battledawn.com is a great guide with everything you need to know, I recomend noobies use it when they have a question. :)

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 Post subject: Re: Battle squad strategy
PostPosted: Fri Jan 14, 2011 8:42 am 
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once i had 113 squads with 3 each in units back wen i was a newb, only 2 squads went in & they where destroyed, back then thattiss how i thought that was true

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 Post subject: Re: Battle squad strategy
PostPosted: Mon Mar 14, 2011 12:11 am 
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Very well put ferret.

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 Post subject: Re: Battle squad strategy
PostPosted: Mon Mar 14, 2011 1:38 am 
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kt99 wrote:
once i had 113 squads with 3 each in units back wen i was a newb, only 2 squads went in & they where destroyed, back then thattiss how i thought that was true
Must have been a bad build.

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