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 Post subject: Re: Damage units?
PostPosted: Fri Dec 24, 2010 1:59 pm 
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tellerofpointedstones wrote:
STOP *CENSORED* NECROPOSTING JUST TO GET A HIGH POST COUNT!


Calm down my love...

Take a deep breath.

Breath in...

breath out....



Now, doesn't that feel a lot better?



Good...





...Now go make me a bloody sandwich.





I love how big-mouthed noobs are and how mean vets are.

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 Post subject: Re: Damage units?
PostPosted: Sat Dec 25, 2010 12:07 am 
Lieutenant Major
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1 I aint a noob

2 You aint a vet

3 I dont like necroposters

4 YOU are necroposting

5 I dont want people to overpost me by necroposting.

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 Post subject: Re: Damage units?
PostPosted: Sat Dec 25, 2010 9:18 am 
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tellerofpointedstones wrote:
1 I aint a noob

2 You aint a vet

3 I dont like necroposters

4 YOU are necroposting

5 I dont want people to overpost me by necroposting.



1:. You most likely are.

2:. I aren't? Damn. So tell me, to be a veteran, I had to register before the game existed?


Good to know, let me get my time machine.

3&4:. 1 week isn't a necropost and quite frankly if it is then you have to make a new thread for every post on these forums to avoid necroposting. Just saying.

5:. And I don't want people making a totally off topic post to comment a totally off topic post quoting a minorly off topic post. Neither do I want newbies like you ranking people according to their amount of posts (Mine is over 3000 in total by the way, if not more, I suggest you begone), after all, isn't it about behaviour ?

As for my last line in the post, I was referring to the fact every time newbs come in knowing better then everyone and vets come in pushing them underground.

Now, to get back on topic and try to have the decency to at least have some respect for these forums,

Do or Die wrote:
OdinGOW wrote:
No one has presented any battle situation where there isnt any losses... even using range...


Done. There were no losses for one side in this battle. :roll:
Image



Usually in experienced wars there are always losses, let's be realistic, everyone worth having a war with uses range and thus will inflict damage. Anyone using damage can't have a "war" with you, it's better to refer to it as resistance due being a conquer in denial.


The real trick of the game is to never lose anything but armor units- now, to do that and win a round doing it, that takes some skill !

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 Post subject: Re: Damage units?
PostPosted: Sun Jan 09, 2011 3:01 am 
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Lol after a half hour of reading xD I got through to find out a player getting pwned trying to explain a point that he couldn't even keep straight.
It was all LIES :P
He did have a good point in the beginning though, but through half hour of reading, odin got what he deserved when he found out the obvious all along :D
Hands down, period, end, done, finish...
Whatever you people put in at the ending to try to explain damage being the better ones were simply Hands down period, end, done, finish, NOOBS :D
Guess we got the point, but I thought I should get a post in since i read the whole dam debate xD

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 Post subject: Re: Damage units?
PostPosted: Sun Jan 09, 2011 4:57 am 
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NEVER EVER build dmg, thats my opinion. They'r usueless and theyr for people who are willing to constantly lose units. It's more efficient if u go for a 10 range 5 armor vehicles combination.

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 Post subject: Re: Damage units?
PostPosted: Mon Mar 07, 2011 11:33 pm 
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WOW!!!! LOOOOOL I have to say WOW,.... I cant believe this thread is even still here... how old is it? like 2 years old? lol

and it amuses me how insulting and immature most of the posters are... "noob this noob that, your a noob hes a noob, I know all" Looool.

Anyways.... MY point originally was, if you give two players 50K of resources each. Mathematically the one that builds damage units will kill the ranged units army......

However, I was strictly speaking mathematics. In the end, it never works out that way, and you are usually always facing off with people with much larger armies, or battles where one sides army is worth a LOT more than the otherside..... BUT... that being the case, if the guy your fighting has double the amount of resources put into his army... your going to lose regardless of what you use......

Ive forgotten all the past post and dont care the read through, but redoing a battle sim.

a typical 21 ranged Anti heavy tank, 9 armored vs 10 armored anti heavy tank 27 damage (roughly the same price of army, tho damage army still a bit cheaper... a lot cheaper if you include how many less population it takes....) wins the battle with 13 damage anti tank tanks left over.....

BUT like I said... it doesnt work out that way usually. Though I have a few fresh questions... since experience seems to have come back since I was gone.

1) Are damage units more worth it now if you can build their experience up???

2) Has anyone really addressed the economic advantage using damage? ie. fewer population expence... cheaper replacement...

3) If your going into or can forsea a battle that WONT be won in one turn becuase one side is not clearly stronger than the other... wouldnt it be wise to have damage units? Thos damage unit may make the difference and may be what SAVE range unit losses...


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 Post subject: Re: Damage units?
PostPosted: Fri Aug 12, 2011 12:43 am 
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necro post(just to see if teller gets pissed off :P )

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 Post subject: Re: Damage units?
PostPosted: Sun Aug 21, 2011 9:31 pm 
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damage units for the win lol


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 Post subject: Re: Damage units?
PostPosted: Fri Aug 26, 2011 5:26 am 
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Chassis plays a role, the weapon type not. So armored tanks will not protect ranged vehicles, but armored beam vehicles will protect ranged concussive vehicles.

- Xeeron


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 Post subject: Re: Damage units?
PostPosted: Fri Aug 26, 2011 5:50 am 
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illwill wrote:
Image
damage units for the win lol


Even though that hampster is amazing your too fond of it ;)

Although it is the most upgraded damage unit i have seen :L

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