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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sun Jun 07, 2009 11:56 am 
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i never use the word hive xD
i think ur just spamming ur own topic xD

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sun Jun 07, 2009 12:08 pm 
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totaly






not

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Tue Jun 09, 2009 11:31 am 
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not a bad guide lol. Also if u hit a persons colony it helps a lot, if you lose 10% of 500-700 units its a win.

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Tue Jun 09, 2009 3:26 pm 
Second Lieutenant
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i think what rederion means about the ion thing is if the colony is jammed, you cant use an ion. correct rederion?

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Fri Jul 03, 2009 11:49 pm 
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lol no what rederoin means is jam them so they don't see it coming


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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sat Jul 04, 2009 4:47 am 
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Axelol wrote:
lol no what rederoin means is jam them so they don't see it coming

this , ofcourse shooting nukes in the hive is never a good idea , unless you send 10 nukes at their barracks :twisted:

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sat Jan 30, 2010 9:10 pm 
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sending nukes into an enemy hive is never a bad thing.
you send it at a colony or many nukes and many colonys :D
and don't bother jamming there radar if your shooting at there hive

Sending nukes at there hive is a good idea because it forces them to use ion cannon (200E). and when your alliance sends over 20 nukes at there colony's its even better because they can't ion that many(most of the time) and thay lose workers :D .

Also when on defense nukes can be very useful for shooting at gates.
Why? because if you shoot it at there only gate in forward teritory then they are forced to ion it or lose a importent jump point(although if you don't keep there forward gate jammed then you are kinda not smart)
And if thay are massing there troops on that gate and you shoot about 8 at it most likely 4 or 5 will hit and the active players would have moved off but the slightly inactive would take losses (10% of there army for every nuke)

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Tue Jul 06, 2010 3:50 pm 
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i fired 10 nukes at one guy and he ioned them all......i was just stareing at my events for a minute or so lol.
and my army got obliterated on e3 by about 20 nukes when i left it in the middle of an enemy hive and went to sleep :S

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Fri Jul 09, 2010 1:36 pm 
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you can use spy attacks and lock down the target that way he/she can't move their units i've seen this work and it's amazing

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sat Jul 10, 2010 8:59 am 
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i noticed a bump...anyways...

nc guide =] but how to know if u are online XD

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