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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sat Jun 06, 2009 11:33 pm 
Second Lieutenant
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Kool, now I am really confused. :D

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sun Jun 07, 2009 9:07 am 
Corporal
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Make at least 3 silos so ion cannons can't take out all your nukes.

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sun Jun 07, 2009 9:52 am 
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and jamming wont help as long as the other players got radar view :P

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sun Jun 07, 2009 10:42 am 
Major
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simmen wrote:
and jamming wont help as long as the other players got radar view :P

Then jam some more..


is it that hard?

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sun Jun 07, 2009 10:51 am 
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if they have a sat scan over their colonys like smart allainces then it shuld be hard ^.,^

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sun Jun 07, 2009 10:54 am 
Major
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>.>


How many times did i say it?

this is not ment for attacking , but defense.

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sun Jun 07, 2009 11:02 am 
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then they have a sat scan for sure, have u never attacked before? :P

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sun Jun 07, 2009 11:15 am 
Major
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*sigh*


*bangs head against heavy object*

Nukes aren't supposed to be used against colony's..

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sun Jun 07, 2009 11:45 am 
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*bang head into a nuke*

i'm just sayinf jamming won't help much for ur nuke if they got a sat scan over the area their units are in! -.-

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sun Jun 07, 2009 11:46 am 
Major
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no , u said hive :P

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