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 Post subject: Rederoin's guide to nukes.
PostPosted: Sat Jun 06, 2009 3:35 am 
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What are the best moments to fire them , and when?
That is what this guide is about
Helpful mainly for newbies , but aim sure the vets also have use to this also.

Not at radars! , the only cost 500 metal to make , a nuke costs the exact same
Not at gates! , same reason , only whit +250 metal

At nuke silo's , even better if the owner doesn't have a missile factory build! And if the do , just hit them before their charged , but when their charging , the owner loses 1500 metal that way , even better if you know how active the owner is , launch a second nuke as close as possible as the first (which has to be outside the radar range , Pro tip : jam their radars and colony's , when the owner gets on ) and boom , if the rebuild and recharge it , 3k metal gone! , or 4,5k , 6k or maybe even 12k!

Barracks whit units , when your about to attack it (logic) , and when their are 100 units + in it (the more the better), lets say an average unit costs 300 metal , 200 oil
100 units = 10 dead , 1 nukes = 500 metal , enemy : 3k metal + 2k oil = win
Now take 300 units (hehe , LoW ) , 30! : 9k metal + 6k oil = epic win
or lets say a superpower whit all their members comes in , around 1,3k units? , if their all in 1 op? , 39k metal + 26k oil = epic ultra mega combo win! , now add 9 nukes to it : 10 nukes , first 130 units , 1,2k left : 120 units : 1,1k left : 110 units : 1k left : 100 units : 910 left : 91 units : 820(rounded up (by 1) left : 82 : 730 (rounded up from now) left : 73 : 660 left : 66 : 600 left : 60 : 540 left , and it only took 10 nukes : 5 metal , and half their army = GONE!!
Don't forgot to jam their colony's and radars , more chance of success

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sat Jun 06, 2009 3:50 am 
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lol i got a simple way to destroy this guide "Ion Cannon " but still it is a useful guide for new players .

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sat Jun 06, 2009 3:58 am 
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Yes , but , how many nukes can a ion cannon destroy?
a ion cannon cost 250E , a nuke 25E , 500M and some oil

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sat Jun 06, 2009 10:39 am 
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None will launch 2 nukes for the same eta a nuke will be delayed by 1 tick .

And in that 1 tick the opponent has many chances to escape

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sat Jun 06, 2009 10:47 am 
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leero wrote:
None will launch 2 nukes for the same eta a nuke will be delayed by 1 tick .

And in that 1 tick the opponent has many chances to escape


Nope, hostile units within 1 tick of the target will still be affected.

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sat Jun 06, 2009 10:52 am 
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lol i said he may get online and relocate !

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sat Jun 06, 2009 10:58 am 
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leero wrote:
lol i said he may get online and relocate !

Thats where the magical jam button is for

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sat Jun 06, 2009 11:41 am 
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leero wrote:
lol i said he may get online and relocate !


When did you say that?
And Rederoin seems to be talking about packed barracks.

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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sat Jun 06, 2009 2:54 pm 
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very good guide
thanks
ION Canon :lol: :D :)


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 Post subject: Re: Rederoin's guide to nukes.
PostPosted: Sat Jun 06, 2009 2:57 pm 
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superina wrote:
very good guide
thanks
ION Canon :lol: :D :)

jam radar


:roll:

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