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 Post subject: Re: why (i think) mechs (either do, or should) own
PostPosted: Fri Sep 18, 2009 11:20 am 
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rederoin wrote:
no self-respecting player uses dmg units.


that's *CENSORED*. did you ever notice that damage units do the most damager PER unit?

if F is one armored and one ranged, and f is one damage and one ranged

f>F

try it.

and i've started to vary my forces now because i noticed the 25% bonus some chassis have against others...

but yeah, i still say that if that wasn't there, mech would be better.


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 Post subject: Re: why (i think) mechs (either do, or should) own
PostPosted: Fri Sep 18, 2009 11:26 am 
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Raserith wrote:
rederoin wrote:
no self-respecting player uses dmg units.


that's *CENSORED*. did you ever notice that damage units do the most damager PER unit?

if F is one armored and one ranged, and f is one damage and one ranged

f>F

try it.

and i've started to vary my forces now because i noticed the 25% bonus some chassis have against others...

but yeah, i still say that if that wasn't there, mech would be better.


Damage is a lot more expensive then Armour. Your not getting the point, I fear.

Range is least casualties, thus best for conquering AND the best when your a kick-butt player (as youll have more units ;) ). Armour is just incase your unlucky enough to get hit, it absorbs the damage :-)


Damage is fine, if your a mediocre to decent players who depends on fair battles. Players like me, Red and Kane (righty'o Kane?) are used to win a battle before it's even fought, in which case Range is better :-)

Dukey also uses Range, but he is a n00b and fails.

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Last edited by Alexanderkitty on Fri Sep 18, 2009 11:40 am, edited 1 time in total.

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 Post subject: Re: why (i think) mechs (either do, or should) own
PostPosted: Fri Sep 18, 2009 11:40 am 
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*Rederoin charges up*









*Rederoin uses BR's without dmg units*

Image
Image(losses of winning side are armoured inf)
Image(again , winning side only had range/armour units)
Image
Image(winning side has no dmg)
Image
Image
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 Post subject: Re: why (i think) mechs (either do, or should) own
PostPosted: Fri Sep 18, 2009 12:08 pm 
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no "good" player use dmg after they got range upgrade, i'm a noob and even i'm using range :)

it's the best way to lose less units as posible

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 Post subject: Re: why (i think) mechs (either do, or should) own
PostPosted: Wed Nov 25, 2009 3:50 pm 
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ur wrong

when its pro vs pro
having dmg units can be a decisive factor

cuz all will have armor

1.A will have armor dmg and range
2.b will have armor and range

rounds begin after the 2nd round when range shot armors and both armors die

1.A is left with pure range
2.A is left with Dmg and range

u see the difference dmg + range vs range
1.A attacks dmg units

2.B Dmg attacks back with range

---- range attack twice plus dmg dats 3 times per round
range attacks twice killing dmg

Range has 50% left ..Dmg Dies (damage became body armor)
2.B has 75% range left

fight one more round and range will win

2.B wins leaving like 25% left

I Used the BD Temp Calc Added units same type
added like 5 dmg for conc , beam, explosive

Armor dies first Then Dmg then Range
By the time u kill ma dmg units which became ma body armor

ur gona be half on range and ima be 100% range units not touchd lol


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 Post subject: Re: why (i think) mechs (either do, or should) own
PostPosted: Wed Nov 25, 2009 4:07 pm 
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Andrew wrote:
The battle system works this way:

1) If range units present, all ranged units on both sides fire at the same time, losses calculated.

2) Ranged units fire again, if damage units present they also fire at the same time, losses calculated.

3) Ranged/damage units fire again, if armoured units present armoured units fire at the same time, losses calculated.

4) Repeat step 3 until one side has no remaining units.


Most battles are over in 1-2 rounds, it's pretty rare to get 4 or more round battles.

We're going to be introducing a battle calculator into the game interface very soon, it's almost finished I believe and should make it's way into the game in the next major update hopefully. This uses the actual battle engine, not copy and pasted code but the actual in-game battle engine to simulate a battle so the results will be 100% accurate.

Hope that helps!
-Andrew



viewtopic.php?f=80&t=2245&start=10


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 Post subject: Re: why (i think) mechs (either do, or should) own
PostPosted: Wed Nov 25, 2009 4:46 pm 
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d3struct dont double posts, if you would like to make an adition use the edit button -Zudamar

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