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Vote for the changes you would like to see to relics
Poll ended at Wed Dec 22, 2010 5:24 pm
Don't change anything, I like relics how they are. 8%  8%  [ 77 ]
Make relics immune to spies, nukes and ion cannons when controlled by the admin. 21%  21%  [ 202 ]
Change the time relics spawn to tick 500 35%  35%  [ 335 ]
Change the way relics spawn so they spawn 1 at a time every so often till all 10 are released. 36%  36%  [ 339 ]
Total votes : 953
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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Sun Dec 19, 2010 8:16 pm 
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I say that Relics should be released one by one, so that a round would end much quicklier and the relic that is released will have much more competition, resulting in competition over Relics. I do not think that Ion cannons and nukes should be ineffective against Relics, as in my opinion this makes things more interesting and strategic, more than simply overpowering a Relic.


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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Sun Dec 19, 2010 8:21 pm 
First Lieutenant
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I say 2,3,4

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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Sun Dec 19, 2010 8:28 pm 
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I've only played one full round, so I'm still a newb here, but here's a suggestion based on what I've seen so far:

When a player captures a Relic, all that players conquered colonies should become liberated and they lose all crystals. The player that actually takes the relic will have to deal with a serious trade-off, and their alliance will be preoccupied with re-taking colonies for awhile.

I also think Relics being immune to nukes, spies and ion connons is a great idea.


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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Sun Dec 19, 2010 8:54 pm 
Second Lieutenant
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5 Relics at Start of Round. 5 more at Tick 1000

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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Sun Dec 19, 2010 9:17 pm 
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3 and 4 for me. rounds were much more fun the old way!

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Last edited by pbleebait on Wed Dec 22, 2010 2:54 am, edited 1 time in total.

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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Sun Dec 19, 2010 9:37 pm 
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Hey, what if relics at tick 200 randomly spawn on top of the colonies of 10 players between the rank of 1-50


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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Sun Dec 19, 2010 10:42 pm 
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3 and 4 for me. Liked it the old way. But doesnt make sense that Relics shouldnt be affected by nukes or spies.

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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Sun Dec 19, 2010 11:01 pm 
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lol, in yor statement, u mentioned that the current system has lead to short eras... hmmm, i wounder what ERA he was talking about, any ideas EARTH 3? :lol:


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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Mon Dec 20, 2010 2:29 am 
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The eras are finishing way too quickly I would also like to see a couple of the Relics have far less admin units on board to at least give those who dont belong to a large powerful alliance (or have the benefit of purchasing tons of tokens) the chance to capture a relic too.

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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Mon Dec 20, 2010 5:22 am 
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I voted for the 3rd and 4th because in my opinion this will make the game more interesting and more competitive just like before. Plus the round will last longer hence making it more fun :) The new relic system just made it really easy for people to finish up the round quickly.

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