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Your feedback about the Battle score
Poll ended at Fri Dec 21, 2012 11:26 am
1. I love the new Battle Score - It's great! 48%  48%  [ 235 ]
2. Please remove the Battle Score - it was better without 25%  25%  [ 124 ]
3. I like the idea - however it needs some tweaks (please explain) 27%  27%  [ 133 ]
Total votes : 492
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 Post subject: Re: Battle Score - your feedback
PostPosted: Fri Dec 14, 2012 7:32 pm 
Second Lieutenant
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i prefer the system whereby you get scores from conquers, crystals, relics and army.. simple as that..

or only the winner of the battle gets the score.. if you died you get nothing

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Last edited by shadow51981 on Fri Dec 14, 2012 7:58 pm, edited 1 time in total.

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 Post subject: Re: Battle Score - your feedback
PostPosted: Fri Dec 14, 2012 7:41 pm 
Second Lieutenant
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Heres an idea, how about we count for the amount of attacking troops and defending troops instead of total power.
for instantance, someone attacks with 30 inf (10 power ) and someone defends with 5 inf (6 power)
they both differ in rank, the attacker stronger than the defender, but the defender may or may not have more expiernced troops than the higher rank player.
The power in () represents power of indivual attacking force , not power of each person, but the attacker is stronger.

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 Post subject: Re: Battle Score - your feedback
PostPosted: Fri Dec 14, 2012 7:55 pm 
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Milanos wrote:
My opinion might be known already but I'll state it on here as well.

I believe the battle score system is fundamentally flawed and I would much rather see it removed completely to go back to the system where you get score from power, crystals, and relics.

However as it seems we want to tweak it and not get rid of it, here is the fix I propose.

Right now, there is no differentation for range, damage and armor at all. I think this should be fixed first of all. Killing a range unit should give you more score, and people suiciding armor on you should give you less score. Therefore I propose a range kill giving 1 score, a damage kill giving 0.5 score and an armor kill giving 0.2 score. This would give more score for actual wars where range units are killed and would give less score for just killing newbs with armor.

However, I want to see another fix to the system. I believe you should get score from killing anyone, regardless of their power. However as this seems to go against some fundamental "newbie bashing" requirements I propose you get score from anyone you kill that has over 40/50 power, limit to be discussed later. The reason for this is that it is just really annoying, even as a high power player, to have people attacking you or you having to attack them because they keep bothering you and not getting any score when you are actually taking quite some losses from all their range units.

That is my perspective on it, although I would like to reiterate the fact that I would rather see this way of gaining score removed. I believe that the current system of experience, more crystals due to garrisons and gaining territory should be sufficient reasons to fight.

If anyone is wondering why I do not support the 2x power part, it is because I do not think we should discourage gaining power. Disencouraging gaining power does not only discourage for example sustaining your worker count and getting conquers, it also discourages boosting. If you want to gain score it is actually better to rush units sometimes to kill off your workers and to have low power in general as you would otherwise get no (or less, in some suggested cases) score for kills. In my opinion we should not want a system that discourages gaining power, so a system based on getting score relative to your power is in essence flawed to me.


Completely agree and would like to add there is something inherently wrong with a scoring system that allows a player with no army, killed during war(s) to be in top rank position when they have for all intensive purposes lost.


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 Post subject: Re: Battle Score - your feedback
PostPosted: Fri Dec 14, 2012 8:01 pm 
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i hate the new scoring system, it just gives noobs a reason to suicide their troops just for score


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 Post subject: Re: Battle Score - your feedback
PostPosted: Fri Dec 14, 2012 8:07 pm 
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I suggest that both of the new scoring system should be added :ugeek:


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 Post subject: Re: Battle Score - your feedback
PostPosted: Fri Dec 14, 2012 10:10 pm 
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I really like it its easer to get rank and score


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 Post subject: Re: Battle Score - your feedback
PostPosted: Fri Dec 14, 2012 10:11 pm 
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I really like it alot


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 Post subject: Re: Battle Score - your feedback
PostPosted: Fri Dec 14, 2012 10:13 pm 
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[/quote]

As I stated to you before I don't agree with this way either.. I'll explain why.

In my opinion, any system that encourages having LOWER power is a flawed system. You don't play Battledawn to get low power, you play Battledawn to get high power, big armies, etc etc. No matter whether it is an army from a sub who has 500 range units anti your chassis or the top player you are fighting who has 500 range units anti your chassis, I think you should be rewarded equally for killing those units. Of course with the added option of not awarding score when killing those with a power level of under 40 or 50.[/quote]

well ... those guys who have power lvl 30-50 are the most anoyying rebuilding there untill they get 7 squads anti ur chasis and atack you when you units are in war... we should get score from all players no matter if its lvl 20 pwr or 200 were all equally in the game. its not like goood players get favoured..then why should low lvl powerd guys get favoured?

-The Only Elite


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 Post subject: Re: Battle Score - your feedback
PostPosted: Fri Dec 14, 2012 11:13 pm 
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Although this is new as I am it seems to promote the concept of battling. I personally like this because to many times I've joined alliances that don't want to step on the top 10's toes then the next thing you know these alliances that are marked friends conquer all the team. This is rewarding battlers 2 thumbs up


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 Post subject: Re: Battle Score - your feedback
PostPosted: Fri Dec 14, 2012 11:52 pm 
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Still needs score from big alliances.It needs more improvement.


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