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How should nuke strike damage be handled?
Poll ended at Mon Jun 20, 2011 12:32 am
Option 1 - Parked & Escaping squads only affected by nuke blast 56%  56%  [ 182 ]
Option 2 - Parked & All squads within 1 tick distance affected by nuke blast 39%  39%  [ 126 ]
I don't like either option 5%  5%  [ 17 ]
Total votes : 325
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 Post subject: Re: Community Feedback Needed: Nukes
PostPosted: Mon Jun 13, 2011 7:58 am 
First Lieutenant
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Option 1!
Thanks for allowing us to have a vote on this :D

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 Post subject: Re: Community Feedback Needed: Nukes
PostPosted: Mon Jun 13, 2011 8:02 am 
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I like option 1 better
because if you choose option 2 you must have 2 ticks delay if you dont want get hitted and thats pretty anoying in 1 tick p/hour worlds, because they have more time to respond


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 Post subject: Re: Community Feedback Needed: Nukes
PostPosted: Mon Jun 13, 2011 8:06 am 
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i always loved and i still do love old nuke system.
i never understood why it was changed, becose it was great to watch how people kill each other with nukes, and always had fun nuking as 3th party.

new nukes i consider (compared to old ones) as usless, as you can only shoot stationary targets. and they cannot be used in defence.

even if that situation didnt came to light now, i would vote not #2,
but #return old nuke system.

ofc i understand need of game creator to ease pressure on himself from less skilled players that hurt each other playing with fire, and also commercial side, cose they DO pay to play so they have rite to demand changes.

id like to give 1 info that you might consider
(i will not use name, so you guess):
famous and i think most played game on world now, made latest expansion
(around New Year), made game totally brainless and easy and they lost 1 mil users.

i wish all of you that work on this game to become rich! (exept Joe)

nice work and gl guys

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 Post subject: Re: Community Feedback Needed: Nukes
PostPosted: Mon Jun 13, 2011 8:08 am 
Major
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Quote:
Scaling the cost of a nuke launch to 200E from 25E would mean the ion would then need to cost 1,600E. If nueks become expensive to launch, it should be jsut as expensive to destroy them.


I am not suggesting this. I am just saying that would be more "realistic".

Quote:
No,I am not intune with what happened exactly, thank you for the insight. I still, however, maintain that you chose to let the nuke damage your units so you must suffer the conesquences. You saw the nuke, so you had a chocie, turn around or keep going and get hit by the nuke. It was still your choice, so you are to blame for the result, not the game mechanic.


That was wrong game design. Not bad tactics. If a nuke can't be ioned, why should it damage me? If it does damage me then I should be able to ion it. Simple. There should be a way out of everything.

Quote:
It was the same, there was a mistake made that hurt you. I made a mistake that hurt us. Both the exact same.


Both are not same at all. You sat on an outpost or one of your colonies and let an incoming nuke hit you. Here we didn't even land anywhere, we were returning.

Quote:
This is all fools play, one team makes a mistake so its a call for the mechanics to be changed, its folly. Every team knows to be aware of nukes, both friendly and hostile. Giving nukes the intelligence to distinguish between targets is dumbing the game down and making it easier for no other reason than some players find it to hard.


Like I said, it wasnt a mistake, it was faulty game mechanics.

Quote:
'If it aint broke, dont fix it'


Its not a fix. Its a change to an existing feature, that is faulty and not logical.

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 Post subject: Re: Community Feedback Needed: Nukes
PostPosted: Mon Jun 13, 2011 8:24 am 
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Option 2 :)

as u told me before Andrew.. its legal and smart to take advantage and disadvantage of BD playing system.

i dont find it fair to change this system after 4-5 years of playing it.. only because someone cried about it or that part of the system didnt serve their goals.

i Believe that a nuke can damage all squads at 1 tick radius isnt an easy tactic to do ( for some ) and alot still dont know how it works lol.

I hope topics like this shouldnt be made.. i mean changing the old system that we all got used to. lets talk about adding something new instead ;p


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 Post subject: Re: Community Feedback Needed: Nukes
PostPosted: Mon Jun 13, 2011 8:36 am 
Lieutenant Major
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snakey wrote:
Option 2 :)

as u told me before Andrew.. its legal and smart to take advantage and disadvantage of BD playing system.

i dont find it fair to change this system after 4-5 years of playing it.. only because someone cried about it or that part of the system didnt serve their goals.

i Believe that a nuke can damage all squads at 1 tick radius isnt an easy tactic to do ( for some ) and alot still dont know how it works lol.

I hope topics like this shouldnt be made.. i mean changing the old system that we all got used to. lets talk about adding something new instead ;p


Both options affect squads with 1 tick radius. The difference is Option 2 lets you get hurt by nukes you can't ion because they aren't hitting your outpost/colony.

I think everyone voting for Option 2 doesn't realize what the difference is.

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 Post subject: Re: Community Feedback Needed: Nukes
PostPosted: Mon Jun 13, 2011 9:07 am 
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The damage radius of the nuke should be the same no matter what. So it should either be 1 tick and affect both incoming and outgoing units within that radius as well as parked units or simply 0 ticks and affect only parked units. Naturally the damage to units 1 tick away will be considerably less.


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 Post subject: Re: Community Feedback Needed: Nukes
PostPosted: Mon Jun 13, 2011 9:13 am 
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I'll go for option 1

In the current system the only way to have your units get hurt while RETURNING is when you just have taken a conquer. Any other way you WILL be able to control the nuke, either by ioning (in case of a defending or third party nuke) or by self destructing the nuke (in case of own alliance nuke).

If by chance the owner of the nuke isn't on line your own alliance has made a big mistake by letting the owner get off line ( if the nuke is owned by your own alliance).

So a slight change in nuke system: "Returning units, 1 tick out, from an attack will not be affected".


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 Post subject: Re: Community Feedback Needed: Nukes
PostPosted: Mon Jun 13, 2011 9:14 am 
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snakey wrote:
Option 2 :)

as u told me before Andrew.. its legal and smart to take advantage and disadvantage of BD playing system.

i dont find it fair to change this system after 4-5 years of playing it.. only because someone cried about it or that part of the system didnt serve their goals.

i Believe that a nuke can damage all squads at 1 tick radius isnt an easy tactic to do ( for some ) and alot still dont know how it works lol.

I hope topics like this shouldnt be made.. i mean changing the old system that we all got used to. lets talk about adding something new instead ;p


That's not right. The game is a piece of software and it is always in the process of continuous development, bug fixing and enhancements. This particular situation has never happened to me before in my 2 years of playing BD. Like it has been explained multiple times before, if there is a weird situation happening, then you need to be able to change the feature or enhance it. Just because someone is used to it, doesn't mean changes shouldn't be made. Especially if it is a case of faulty game mechanics that people are taking advantage of.

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 Post subject: Re: Community Feedback Needed: Nukes
PostPosted: Mon Jun 13, 2011 9:34 am 
Second Lieutenant
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I understand both arguments, and I am voting for option 2.

Both sides have good points, but fact is in war and tactics there are somethings you simply can't control. If a change is made to the system it will be very easily abused.

For example. I come on to find a nuke 2 ticks from my colony "OH NOES!!!" guess I should've been more active. Too late now.

HOWEVER thanks to the new system If implemented I send all my defending army out. The tick then passes.

And I turn them around and they head back to my colony in "returning" status and land the same time as the nuke and avoid all damage.


I dislike the fact it gives sub-abusers another tool. But I think this is just a clever way to force someone into a corner. The game kinda needs this. Since it's far easier to defend than attack.

But if it is changed it won't be the end of Battle Dawn by any means. The game as a whole will stay the same.

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