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 Post subject: Re: .Com > Kong
PostPosted: Thu Nov 21, 2013 3:42 pm 
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lordjarzami wrote:
@frostyicing who the hell is WB? and fyi yes faster worlds do require u to be more active, but 1 tickers are way more strategy based due to the fact tht almost every attack/action taken can be countered easily due to the amount of time it takes for a tick to pass. matter o fact gimme ur ign on a 3 ticker. i will make sure to kick ur @$$



Playing a 3 ticker does not make you be more acitve. 3 tickers end in what 3 weeks? or less? when a 1 ticker can take over 2 months too end.



Now back to topic.


@OJ, very funny.

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 Post subject: Re: .Com > Kong
PostPosted: Fri Nov 22, 2013 3:41 am 
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GreenDayIsBack1 wrote:
lordjarzami wrote:
@frostyicing who the hell is WB? and fyi yes faster worlds do require u to be more active, but 1 tickers are way more strategy based due to the fact tht almost every attack/action taken can be countered easily due to the amount of time it takes for a tick to pass. matter o fact gimme ur ign on a 3 ticker. i will make sure to kick ur @$$



Playing a 3 ticker does not make you be more acitve. 3 tickers end in what 3 weeks? or less? when a 1 ticker can take over 2 months too end.



Now back to topic.


@OJ, very funny.


You make a point, kinda hard to be active on an era that lasts 2 months. Especially when Kong is two 6 tick worlds and one 3 tick world. And even then on a 6 tick world its hard to be active. Especially when you can wake up be conquered and your army dead and your alliance killed. Where on a 1 ticker it takes a full day just for you to make a radar and then another 1/4 of a day for it just to get unjammed. :P

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 Post subject: Re: .Com > Kong
PostPosted: Fri Nov 22, 2013 4:46 am 
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6 tickers and 1 tickers both require activity but it is a different kind of sorts. Yes 1 tickers require a longer period of time for it to be finished however you can spend 5 minutes every hour and be covered in a 1 ticker. If you only check 5 minutes per hour on a 6 ticker you could lose a large amount of territory or your army.

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 Post subject: Re: .Com > Kong
PostPosted: Fri Nov 22, 2013 5:30 am 
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I Think both are easy its just that there are more PRO's in .com than in KONG but according to PRO NOOB ratio Kong has more so i dont think both are hard its just the way u play that decides everything.


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 Post subject: Re: .Com > Kong
PostPosted: Fri Nov 22, 2013 9:19 am 
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Kong is better than .com when you challenge challenge your friends on a one by one ;)
Proud to be from both.
Played only one era and won it on kong :) It was so fast, 6 tickers all the way, yeehaaa.

Would like to play an era on kong soon, if there is any challenge I am in.

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 Post subject: Re: .Com > Kong
PostPosted: Fri Nov 22, 2013 11:57 am 
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georgeshelou wrote:
Kong is better than .com when you challenge challenge your friends on a one by one ;)
Proud to be from both.
Played only one era and won it on kong :) It was so fast, 6 tickers all the way, yeehaaa.

Would like to play an era on kong soon, if there is any challenge I am in.


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 Post subject: Re: .Com > Kong
PostPosted: Fri Nov 22, 2013 4:18 pm 
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Korupt wrote:
6 tickers and 1 tickers both require activity but it is a different kind of sorts. Yes 1 tickers require a longer period of time for it to be finished however you can spend 5 minutes every hour and be covered in a 1 ticker. If you only check 5 minutes per hour on a 6 ticker you could lose a large amount of territory or your army.



Yes, but 1 tickers take more than any other ticker, yeah you could be on only 5 mins in a tick but over all anything can happen in that hour.. you have too over think the hours and look in too it more...

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 Post subject: Re: .Com > Kong
PostPosted: Fri Nov 22, 2013 4:39 pm 
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and on fast world u'll need to devise the plan quicker and faster, hence require quick wit and fast reaction rather than a complicated well-planned strategy. Both require different skills.

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 Post subject: Re: .Com > Kong
PostPosted: Fri Nov 22, 2013 10:26 pm 
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@greendays - u serious? think about this logically. if a world moves faster of course its gonna require you to be more active. in the same way anything can happen in the space of an hour on the 1 ticker same goes for 3 ticker. the difference is 3 tickers give way less time to react.if im leaving from work to home and some1 contacts me by phone saying an alliance just attacked me on a 1 ticker...imma take my sweet time driving cuz i have time. prolly stop for burgers on the way as well. on a 3 ticker if tht happens i break every road regulation to get home to defend


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 Post subject: Re: .Com > Kong
PostPosted: Sat Nov 23, 2013 12:57 am 
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aister wrote:
and on fast world u'll need to devise the plan quicker and faster, hence require quick wit and fast reaction rather than a complicated well-planned strategy. Both require different skills.

Don't imagine the stress :lol:

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