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 Post subject: The new protection update
PostPosted: Wed Nov 06, 2013 7:24 pm 
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In a discussion with Slayer

"I think that there is no point for the new protection system because a tick is like the backbone of the game the game was based around ticks up to now but now they changed it and based the protection on real life time but if you're gonna do that why not make every world a 1 ticker :lol: . Its simple logic and common sense or why not base the game on real life time you cant have the 2 together because they would ruin the game because it would be different times."

What do you think about the new protection update

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 Post subject: Re: The new protection update
PostPosted: Wed Nov 06, 2013 8:02 pm 
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i think it was a bad band aid solution to a problem that will likely never be solved until the day BD dies.

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 Post subject: Re: The new protection update
PostPosted: Wed Nov 06, 2013 8:49 pm 
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When I saw this, I immediately thought about the non-boosters losing their competitive edge because they can't get a decent conquer base to get income from in the first 200 ticks, because everyone's still shielded, and those who aren't are either boosters or established people, both a newer or intermediate player cannot hope to beat. Really it doesn't help new players build because their income isn't sufficient to support basic armies / structures, especially in a 200-300 tick time frame. Even if you're structure-minded (Conquered? Just build!) 200/300 ticks of protection doesn't really help because you're getting the same income regardless of protection or not.

Also it won't help them once those 200 ticks of sheltered life are out (You think you're safe? HA!). Nor would it help the vast majority of players who rely on conquers to get their early game going.

I may be wrong on my points here, so fire away. Just putting my two-cents out.

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 Post subject: Re: The new protection update
PostPosted: Thu Nov 07, 2013 12:12 am 
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MmCm6 wrote:
When I saw this, I immediately thought about the non-boosters losing their competitive edge because they can't get a decent conquer base to get income from in the first 200 ticks, because everyone's still shielded, and those who aren't are either boosters or established people, both a newer or intermediate player cannot hope to beat. Really it doesn't help new players build because their income isn't sufficient to support basic armies / structures, especially in a 200-300 tick time frame. Even if you're structure-minded (Conquered? Just build!) 200/300 ticks of protection doesn't really help because you're getting the same income regardless of protection or not.

Also it won't help them once those 200 ticks of sheltered life are out (You think you're safe? HA!). Nor would it help the vast majority of players who rely on conquers to get their early game going.

I may be wrong on my points here, so fire away. Just putting my two-cents out.

I agree. It won't really protect them at all, it just stalls their gameplay I believe.

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 Post subject: Re: The new protection update
PostPosted: Thu Nov 07, 2013 10:25 pm 
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Bump, because I feel disproportionately passionate about this.

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 Post subject: Re: The new protection update
PostPosted: Fri Nov 08, 2013 1:00 am 
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The best resource for non boosters is not conquers, especially early on so I'd say that is an invalid point. :lol:

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 Post subject: Re: The new protection update
PostPosted: Fri Nov 08, 2013 1:04 am 
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Korupt wrote:
The best resource for non boosters is not conquers, especially early on so I'd say that is an invalid point. :lol:


then what are those? 2 mines/wells ? 3 mines/wells? thats it?

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 Post subject: Re: The new protection update
PostPosted: Fri Nov 08, 2013 1:10 am 
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NaveedNiazi wrote:
Korupt wrote:
The best resource for non boosters is not conquers, especially early on so I'd say that is an invalid point. :lol:


then what are those? 2 mines/wells ? 3 mines/wells? thats it?

Nope

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 Post subject: Re: The new protection update
PostPosted: Fri Nov 08, 2013 2:21 am 
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Korupt wrote:
Nope
:roll:

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