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 Post subject: Energy and Outpost Upgrades
PostPosted: Thu Sep 19, 2013 3:54 pm 
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How do you think energy should be changed to help better the game. Almost everything revolves around it. So I'm interested to hear what the community has to say. Or do you think how energy is used l so many things already that it should just stay the way it is?

Out post defence. Would it be cool if we could make structures on outlets for attack king or defending said out post or outposts nearby? Excluding the already infamous nuke lol

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 Post subject: Re: Energy and Outpost Upgrades
PostPosted: Thu Sep 19, 2013 4:00 pm 
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I believe energy should stay the way it is now. As for your op idea I disagree with that as well if I understand what you are saying. It sounds as if you want an automated defense or attack system based on op upgrades? If that is the case definitely no, active players get the benefit of being active to defend and attack if your enemy can now have automated defense you take away that benefit.

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 Post subject: Re: Energy and Outpost Upgrades
PostPosted: Thu Sep 19, 2013 4:38 pm 
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Hahah, automatic mode you mean Slinky :lol:
Oh damn, my outpost is under attack, outpost hire one of the most powerful units to protect the universe and then boom. Mission Accomplished your outpost was successfully defended. :D by its own :P
Definitely no, not a good idea.

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