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 Post subject: YOLO in BD
PostPosted: Thu Apr 18, 2013 5:20 pm 
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It seems many have taken up these "teaching" that is YOLO to heart in BD.

For me it's been evident when players get into wars early in the era and give it their all but never come back. OR when a team loses and never make an attempt to get back at their killers later on the era. The CE is the only era now where i haven't seen this YOLO attitude, namely by CBoP. I think the YOLO thinking should be eradicated from the mind when playing BD since it's not a good attitude to have both in game and in real life.



What do you guys think?
And i'm being serious, so i'd like it if you guys took it seriously too. Thanks.

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 Post subject: Re: YOLO in BD
PostPosted: Thu Apr 18, 2013 5:22 pm 
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lifenstuff wrote:
It seems many have taken up these "teaching" that is YOLO to heart in BD.

For me it's been evident when players get into wars early in the era and give it their all but never come back. OR when a team loses and never make an attempt to get back at their killers later on the era. The CE is the only era now where i haven't seen this YOLO attitude, namely by CBoP. I think the YOLO thinking should be eradicated from the mind when playing BD since it's not a good attitude to have both in game and in real life.



What do you guys think?
And i'm being serious, so i'd like it if you guys took it seriously too. Thanks.

YOLO is dumb, its always a good idea to keep trying all the way through the round even if just for experience. You never know teams have come back and won before. This suicide then leave attitude should be removed.

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 Post subject: Re: YOLO in BD
PostPosted: Thu Apr 18, 2013 5:25 pm 
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I'm pretty sure it has to do with the frustration and demotivation when ur army got killed

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 Post subject: Re: YOLO in BD
PostPosted: Thu Apr 18, 2013 5:31 pm 
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aister wrote:
I'm pretty sure it has to do with the frustration and demotivation when ur army got killed



I think part of that stems from the yolo attitude. if people attacked carefully and with proper plans, they would know they gave it their all even if they lose. So where the yolo comes in is when people rush into things and generally lose and like you said demotivated.

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 Post subject: Re: YOLO in BD
PostPosted: Thu Apr 18, 2013 5:39 pm 
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Peeps just dont have that drive to be persistent anymore. I lost my stuff I didnt earn but building for 400+ ticks well time to just leave. The I give up attitude is horrible now in days.

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 Post subject: Re: YOLO in BD
PostPosted: Thu Apr 18, 2013 5:56 pm 
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Must not have been around for a while. The whole "yolo" thing has been around BD since new client. There are those that keep trying but for the most part when dead they stay dead.


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 Post subject: Re: YOLO in BD
PostPosted: Thu Apr 18, 2013 6:37 pm 
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Yolo is for losers

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 Post subject: Re: YOLO in BD
PostPosted: Thu Apr 18, 2013 6:55 pm 
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YOLO is adopted because games in BD are so short now. Once you lose it takes time to rebuild, which there isn't enough time for or competitive alliances to distract your enemy.

It only works on CE because there are so many alliances once you die your enemies will have to go some place else and you can be left alone a while to rebuild.

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 Post subject: Re: YOLO in BD
PostPosted: Thu Apr 18, 2013 6:59 pm 
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starwa7s wrote:
YOLO is adopted because games in BD are so short now. Once you lose it takes time to rebuild, which there isn't enough time for or competitive alliances to distract your enemy.

It only works on CE because there are so many alliances once you die your enemies will have to go some place else and you can be left alone a while to rebuild.

Which falls back to "Should we have less worlds?"

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 Post subject: Re: YOLO in BD
PostPosted: Thu Apr 18, 2013 7:26 pm 
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So what you're saying is starwa, the problem is not with the players but with the game itself?

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