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hitchinsd
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Post subject: Re: Game Update: Weekend of 10/26-10/28 2012! Posted: Fri Oct 26, 2012 8:39 pm |
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Joined: Sun Oct 02, 2011 12:26 pm Posts: 85 Gender: male
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Tempistfox3 wrote: There is one main highlight of the battle-system
Armour boosters are screwed Armor boosters have always been screwed...
_________________ Dane
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khalily
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Post subject: Re: Game Update: Weekend of 10/26-10/28 2012! Posted: Fri Oct 26, 2012 8:44 pm |
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Joined: Wed May 02, 2012 12:57 pm Posts: 10
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hitchinsd wrote: Tempistfox3 wrote: There is one main highlight of the battle-system
Armour boosters are screwed Armor boosters have always been screwed... what do you mean by Armor boosters??
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Tempistfox3
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Post subject: Re: Game Update: Weekend of 10/26-10/28 2012! Posted: Fri Oct 26, 2012 8:45 pm |
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Joined: Wed Aug 24, 2011 5:52 am Posts: 25 Location: Temporarily Quit BD Gender: male
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hitchinsd wrote: Tempistfox3 wrote: There is one main highlight of the battle-system
Armour boosters are screwed Armor boosters have always been screwed... Armour booster could still get a somewhat decent rank by avoiding fighting. Now even that wont help
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hitchinsd
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Post subject: Re: Game Update: Weekend of 10/26-10/28 2012! Posted: Fri Oct 26, 2012 8:47 pm |
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Joined: Sun Oct 02, 2011 12:26 pm Posts: 85 Gender: male
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khalily wrote: hitchinsd wrote: Tempistfox3 wrote: There is one main highlight of the battle-system
Armour boosters are screwed Armor boosters have always been screwed... what do you mean by Armor boosters?? We mean people who build tons of armor to boost their score very quickly. These people cannot fight in a battle because they will always lose, since they have little or no ranged units.
_________________ Dane
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sonders54
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Post subject: Re: Game Update: Weekend of 10/26-10/28 2012! Posted: Fri Oct 26, 2012 8:59 pm |
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Joined: Sun Jan 29, 2012 2:48 pm Posts: 49
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whocares1
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Post subject: Re: Game Update: Weekend of 10/26-10/28 2012! Posted: Fri Oct 26, 2012 9:05 pm |
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Joined: Mon Feb 20, 2012 7:50 pm Posts: 17 Location: who cares Gender: male
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No, it won't stop you from killing the lower level players, but it will make it easier for them to build back up is all. hitchinsd wrote: Does anyone actually think this scoring system is going to stop the top players from killing all the noobs? So what if they get 2 score from the one armor they managed to kill while I conquer them...I still need conquers and they're still going to give me 5 metal per tick until they get deleted a week after they quit the game. There is 0 chance this new system is going to stop me from killing anyone. Ill take the increase in score from killing people my own level, but I really don't care if I get a 0 increase from killing newbies. The 500-600 newbs on the map every game are the primary source of income for the top 3 alliances in any game, we still have to kill/conquer them.
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hitchinsd
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Post subject: Re: Game Update: Weekend of 10/26-10/28 2012! Posted: Fri Oct 26, 2012 9:11 pm |
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Joined: Sun Oct 02, 2011 12:26 pm Posts: 85 Gender: male
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whocares1 wrote: No, it won't stop you from killing the lower level players, but it will make it easier for them to build back up is all.
How?
_________________ Dane
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Lionheart13
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Post subject: Re: Game Update: Weekend of 10/26-10/28 2012! Posted: Fri Oct 26, 2012 9:16 pm |
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Joined: Wed May 16, 2012 6:49 pm Posts: 39
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whocares1 wrote: I like most of the new updates. However, I believe that lowering the amount of tokens received per vote is a bad idea. It isn't fair to players who don't boost reds. It will cause even more of a gap between the powerful red boosting players and the average players like me. It won't really be as fun. Exactly my thought.
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Seth
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Post subject: Re: Game Update: Weekend of 10/26-10/28 2012! Posted: Fri Oct 26, 2012 9:20 pm |
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Joined: Sun May 31, 2009 10:47 pm Posts: 2416 Location: U.S.A. Gender: male
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Like I have said several times, the amount of tokens which will be removed from voting are negligable, and will be balanced out quite effectively by the daily boost which also goes in with this update. So, you might lose a couple of tokens, you gain resources by means which did not exist before. You are quite effectively making a mountain out of a mole hill.
_________________ Battle Dawn Staff Community Management Specialist Technical Support World Administrator Music Composer
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whocares1
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Post subject: Re: Game Update: Weekend of 10/26-10/28 2012! Posted: Fri Oct 26, 2012 9:25 pm |
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Joined: Mon Feb 20, 2012 7:50 pm Posts: 17 Location: who cares Gender: male
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But what will this "daily bonus" be? Unless it gives the same amount of blue tokens that will be lost it isn't worth anything. If it is simply 300 oil or 20 energy or 700 metal every day it won't help at all. Seth wrote: KingThor wrote: This aint fair for us NON RED BOOSTERS. What about us poor people? Dont you care for us BD? I mean taking out more blue tokens from our votes.. This game aint fair now.
RICH are taking over I guess..
If its gonna be like this then me and my friends would rather quit this game then..
Your just seprating RED boosters from NON. Ohh goodness, comon now The amount of blues we are taking is negligable at best. It is also not as though it was only available to non-boosters. It was available to everyone equally, so it isnt as though you gained an edge over anyone else that didnt exist before.
The issue here is that it was being highly abused, and needed to be changed.
Once again, youll find your daily bonus will balance it out.
_________________ Never judge someones true charactor by his or her actions.
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