1. Coordinate saving - you can now save coordinates in a list for easy quick recall.
2. Admin colony security updates - new tools to hunt down and ban Multi accounts.
3. Rollback multiple squads now possible - Can shift-select squads from the order menu and rollback all of them in one click.
4. New spies mechanics - spies now work like in the old client. with one exception. you can plant a spy only where your spy ship is.
*You can have maximum of 10 spies
*Each planted spy costs 1 worker in upkeep.
*Each spy planting costs 1 worker and 25E
*A spy gains 1 infiltration point each tick
*When a target is conquered all spies in it lose all infiltration
*A spy is consumed once it commenced a spy operation.
*To protect against spy attacks you have to place Spy Protection on the target. spy protection ticks are reduced 1 per tick.
*If the spy has more infiltration than protection ticks, he succeeds in his operation. otherwise - captured.
*when a spy is captured the player who captured the spy gets an event telling him who did that spy belong to (interrogation ftw!
)
*you can plant spies everywhere except your own colony and allied colonies.
*when joining an alliance all allied spies on your colony or your spies on allied colonies are removed to maintain the above rule.
*the spy (black) ship cannot be lost
All above mechanics are subject to change as we balance the new spy system. The purpose is to make the Spy a viable tactical option. With the new spy mechanics you can eliminate a big army with a small squad + well placed spy attacks and gain tons of XP for your troops.
5. Cannot attack self/allied anymore - the incident of killing your own/allied troops cannot happen anymore.
6. Max delay of squads & missles: 24 ticks - reduced max delay time from 50 to 24 ticks. as coordinating attacks doesn't need such a long delay time.
7. Alliance Orders - new feature. ability for the alliance leader to place markers on the map to plan the strategy of the alliance. only visible to the alliance members.
8. Relocation bug fixed - you can now relocate if you have enough resources.
9. Relics will have a radar range like radar outposts. and will be jammable.
10. Lockdown spy action can now be performed on any target
11. Added Emergency Energy boost
12. Increased cost of Energy boosts by 10 tokens each
13. The Spy ship will generate +1 Spy Protection to owned targets while it is parked on them.